terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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RequireComponent.cs
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1using System;
5
6namespace UnityEngine
7{
8 [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
10 [global::Cpp2ILInjected.Token(Token = "0x20000AF")]
11 public sealed class RequireComponent : Attribute
12 {
13 [global::Cpp2ILInjected.Token(Token = "0x600031E")]
14 [global::Cpp2ILInjected.Address(RVA = "0x1F7CC44", Offset = "0x1F7CC44", Length = "0x28")]
15 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
16 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Attribute), Member = ".ctor", ReturnType = typeof(void))]
18 {
19 throw null;
20 }
21
22 [global::Cpp2ILInjected.Token(Token = "0x400036A")]
23 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
24 public Type m_Type0;
25
26 [global::Cpp2ILInjected.Token(Token = "0x400036B")]
27 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
28 public Type m_Type1;
29
30 [global::Cpp2ILInjected.Token(Token = "0x400036C")]
31 [global::Cpp2ILInjected.FieldOffset(Offset = "0x20")]
32 public Type m_Type2;
33 }
34}
class f__AnonymousType0<< Count > j__TPar
RequireComponent(Type requiredComponent)