terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for Ionic.Zlib.DeflateStream, including all inherited members.
_activeReadWriteTask | System.IO.Stream | private |
_asyncActiveSemaphore | System.IO.Stream | private |
_baseStream | Ionic.Zlib.DeflateStream | package |
_disposed | Ionic.Zlib.DeflateStream | private |
_innerStream | Ionic.Zlib.DeflateStream | package |
BeginEndReadAsync(byte[] buffer, int offset, int count) | System.IO.Stream | inlineprivate |
BeginEndWriteAsync(byte[] buffer, int offset, int count) | System.IO.Stream | inlineprivate |
BeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state) | System.IO.Stream | inlinevirtual |
BeginReadInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm) | System.IO.Stream | inlinepackage |
BeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state) | System.IO.Stream | inlinevirtual |
BeginWriteInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm) | System.IO.Stream | inlinepackage |
BlockingBeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state) | System.IO.Stream | inlinepackage |
BlockingBeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state) | System.IO.Stream | inlinepackage |
BlockingEndRead(global::System.IAsyncResult asyncResult) | System.IO.Stream | inlinepackagestatic |
BlockingEndWrite(global::System.IAsyncResult asyncResult) | System.IO.Stream | inlinepackagestatic |
BufferSize | Ionic.Zlib.DeflateStream | |
CanRead | Ionic.Zlib.DeflateStream | |
CanSeek | Ionic.Zlib.DeflateStream | |
CanTimeout | System.IO.Stream | |
CanWrite | Ionic.Zlib.DeflateStream | |
Close() | System.IO.Stream | inlinevirtual |
CompressBuffer(byte[] b) | Ionic.Zlib.DeflateStream | inlinestatic |
CompressString(string s) | Ionic.Zlib.DeflateStream | inlinestatic |
CopyTo(Stream destination) | System.IO.Stream | inline |
CopyTo(Stream destination, int bufferSize) | System.IO.Stream | inlinevirtual |
DeflateStream(Stream stream, CompressionMode mode) | Ionic.Zlib.DeflateStream | inline |
DeflateStream(Stream stream, CompressionMode mode, CompressionLevel level) | Ionic.Zlib.DeflateStream | inline |
DeflateStream(Stream stream, CompressionMode mode, bool leaveOpen) | Ionic.Zlib.DeflateStream | inline |
DeflateStream(Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen) | Ionic.Zlib.DeflateStream | inline |
Dispose(bool disposing) | Ionic.Zlib.DeflateStream | inlineprotectedvirtual |
System::IO::Stream.Dispose() | System.IO.Stream | inline |
EndRead(global::System.IAsyncResult asyncResult) | System.IO.Stream | inlinevirtual |
EndWrite(global::System.IAsyncResult asyncResult) | System.IO.Stream | inlinevirtual |
EnsureAsyncActiveSemaphoreInitialized() | System.IO.Stream | inlinepackage |
FinishTrackingAsyncOperation() | System.IO.Stream | inlineprivate |
FinishWriteAsync(global::System.Threading.Tasks.Task writeTask, byte[] localBuffer) | System.IO.Stream | inlineprivate |
Flush() | Ionic.Zlib.DeflateStream | inline |
FlushAsync(global::System.Threading.CancellationToken cancellationToken) | System.IO.Stream | inlinevirtual |
FlushMode | Ionic.Zlib.DeflateStream | |
GetCopyBufferSize() | System.IO.Stream | inlineprivate |
HasOverriddenBeginEndRead() | System.IO.Stream | inlineprivate |
HasOverriddenBeginEndWrite() | System.IO.Stream | inlineprivate |
Length | Ionic.Zlib.DeflateStream | |
Method_Internal_Static_ValueTask_1_Int32_Task_1_Int32_Byte_Memory_1_Byte_0(global::System.Threading.Tasks.Task< int > readTask, byte[] localBuffer, global::System.Memory< byte > localDestination) | System.IO.Stream | inlinepackagestatic |
Null | System.IO.Stream | static |
Position | Ionic.Zlib.DeflateStream | |
Read(byte[] buffer, int offset, int count) | Ionic.Zlib.DeflateStream | inline |
System::IO::Stream.Read(global::System.Span< byte > buffer) | System.IO.Stream | inlinevirtual |
ReadAsync(byte[] buffer, int offset, int count) | System.IO.Stream | inline |
ReadAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken) | System.IO.Stream | inlinevirtual |
ReadAsync(global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken)) | System.IO.Stream | inlinevirtual |
ReadByte() | System.IO.Stream | inlinevirtual |
ReadTimeout | System.IO.Stream | |
RunReadWriteTask(Stream.ReadWriteTask readWriteTask) | System.IO.Stream | inlineprivate |
RunReadWriteTaskWhenReady(global::System.Threading.Tasks.Task asyncWaiter, Stream.ReadWriteTask readWriteTask) | System.IO.Stream | inlineprivate |
Seek(long offset, SeekOrigin origin) | Ionic.Zlib.DeflateStream | inline |
SetLength(long value) | Ionic.Zlib.DeflateStream | inline |
Strategy | Ionic.Zlib.DeflateStream | |
Stream() | System.IO.Stream | inlineprotected |
Stream() | System.IO.Stream | inlineprivatestatic |
TotalIn | Ionic.Zlib.DeflateStream | |
TotalOut | Ionic.Zlib.DeflateStream | |
UncompressBuffer(byte[] compressed) | Ionic.Zlib.DeflateStream | inlinestatic |
UncompressString(byte[] compressed) | Ionic.Zlib.DeflateStream | inlinestatic |
Write(byte[] buffer, int offset, int count) | Ionic.Zlib.DeflateStream | inline |
System::IO::Stream.Write(global::System.ReadOnlySpan< byte > buffer) | System.IO.Stream | inlinevirtual |
WriteAsync(byte[] buffer, int offset, int count) | System.IO.Stream | inline |
WriteAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken) | System.IO.Stream | inlinevirtual |
WriteAsync(global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken)) | System.IO.Stream | inlinevirtual |
WriteByte(byte value) | System.IO.Stream | inlinevirtual |
WriteTimeout | System.IO.Stream |