terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Ionic.Zlib.DeflateStream Member List

This is the complete list of members for Ionic.Zlib.DeflateStream, including all inherited members.

_activeReadWriteTaskSystem.IO.Streamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
_baseStreamIonic.Zlib.DeflateStreampackage
_disposedIonic.Zlib.DeflateStreamprivate
_innerStreamIonic.Zlib.DeflateStreampackage
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, global::System.AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BufferSizeIonic.Zlib.DeflateStream
CanReadIonic.Zlib.DeflateStream
CanSeekIonic.Zlib.DeflateStream
CanTimeoutSystem.IO.Stream
CanWriteIonic.Zlib.DeflateStream
Close()System.IO.Streaminlinevirtual
CompressBuffer(byte[] b)Ionic.Zlib.DeflateStreaminlinestatic
CompressString(string s)Ionic.Zlib.DeflateStreaminlinestatic
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
DeflateStream(Stream stream, CompressionMode mode)Ionic.Zlib.DeflateStreaminline
DeflateStream(Stream stream, CompressionMode mode, CompressionLevel level)Ionic.Zlib.DeflateStreaminline
DeflateStream(Stream stream, CompressionMode mode, bool leaveOpen)Ionic.Zlib.DeflateStreaminline
DeflateStream(Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)Ionic.Zlib.DeflateStreaminline
Dispose(bool disposing)Ionic.Zlib.DeflateStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
EndRead(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EndWrite(global::System.IAsyncResult asyncResult)System.IO.Streaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(global::System.Threading.Tasks.Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()Ionic.Zlib.DeflateStreaminline
FlushAsync(global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
FlushModeIonic.Zlib.DeflateStream
GetCopyBufferSize()System.IO.Streaminlineprivate
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
LengthIonic.Zlib.DeflateStream
Method_Internal_Static_ValueTask_1_Int32_Task_1_Int32_Byte_Memory_1_Byte_0(global::System.Threading.Tasks.Task< int > readTask, byte[] localBuffer, global::System.Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
NullSystem.IO.Streamstatic
PositionIonic.Zlib.DeflateStream
Read(byte[] buffer, int offset, int count)Ionic.Zlib.DeflateStreaminline
System::IO::Stream.Read(global::System.Span< byte > buffer)System.IO.Streaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
ReadAsync(global::System.Memory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.Streaminlinevirtual
ReadByte()System.IO.Streaminlinevirtual
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(global::System.Threading.Tasks.Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin origin)Ionic.Zlib.DeflateStreaminline
SetLength(long value)Ionic.Zlib.DeflateStreaminline
StrategyIonic.Zlib.DeflateStream
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
TotalInIonic.Zlib.DeflateStream
TotalOutIonic.Zlib.DeflateStream
UncompressBuffer(byte[] compressed)Ionic.Zlib.DeflateStreaminlinestatic
UncompressString(byte[] compressed)Ionic.Zlib.DeflateStreaminlinestatic
Write(byte[] buffer, int offset, int count)Ionic.Zlib.DeflateStreaminline
System::IO::Stream.Write(global::System.ReadOnlySpan< byte > buffer)System.IO.Streaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteAsync(byte[] buffer, int offset, int count, global::System.Threading.CancellationToken cancellationToken)System.IO.Streaminlinevirtual
WriteAsync(global::System.ReadOnlyMemory< byte > buffer, global::System.Threading.CancellationToken cancellationToken=default(global::System.Threading.CancellationToken))System.IO.Streaminlinevirtual
WriteByte(byte value)System.IO.Streaminlinevirtual
WriteTimeoutSystem.IO.Stream