terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
UnityEventCallState.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Events
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x2000163"
)]
7
public
enum
UnityEventCallState
8
{
9
[global::Cpp2ILInjected.Token(Token =
"0x4000655"
)]
10
Off
,
11
[global::Cpp2ILInjected.Token(Token =
"0x4000656"
)]
12
EditorAndRuntime
,
13
[global::Cpp2ILInjected.Token(Token =
"0x4000657"
)]
14
RuntimeOnly
15
}
16
}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Events.UnityEventCallState
UnityEventCallState
Definition
UnityEventCallState.cs:8
UnityEngine.Events.UnityEventCallState.RuntimeOnly
@ RuntimeOnly
UnityEngine.Events.UnityEventCallState.EditorAndRuntime
@ EditorAndRuntime
UnityEngine.Events.UnityEventCallState.Off
@ Off
UnityEngine.Events
Definition
ArgumentCache.cs:7
source
UnityEngine.CoreModule
UnityEngine
Events
UnityEventCallState.cs
Generated by
1.10.0