terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric Struct Reference
+ Collaboration diagram for Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric:

Private Attributes

readonly string< AssetNamek__BackingField
 
readonly string< FileName > k__BackingField
 
readonly ulong< OffsetBytesk__BackingField
 
readonly ulong< SizeBytesk__BackingField
 
readonly ulong< AssetTypeIdk__BackingField
 
readonly ulong< CurrentBytesReadk__BackingField
 
readonly uint< BatchReadCountk__BackingField
 
readonly bool< IsBatchReadk__BackingField
 
readonly ProcessingState< State > k__BackingField
 
readonly FileReadType< ReadType > k__BackingField
 
readonly Priority< PriorityLevelk__BackingField
 
readonly AssetLoadingSubsystem< Subsystemk__BackingField
 
readonly double< RequestTimeMicrosecondsk__BackingField
 
readonly double< TimeInQueueMicrosecondsk__BackingField
 
readonly double< TotalTimeMicrosecondsk__BackingField
 

Detailed Description

Definition at line 13 of file AsyncReadManagerRequestMetric.cs.


The documentation for this struct was generated from the following file: