terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Graphics.Light.LightingEngine Member List

This is the complete list of members for Terraria.Graphics.Light.LightingEngine, including all inherited members.

_activeLightMapTerraria.Graphics.Light.LightingEngineprivate
_activeProcessedAreaTerraria.Graphics.Light.LightingEngineprivate
_perFrameLightsTerraria.Graphics.Light.LightingEngineprivate
_processBatchFinishedCallbackTerraria.Graphics.Light.LightingEngineprivate
_stateTerraria.Graphics.Light.LightingEngineprivate
_threadManagerTerraria.Graphics.Light.LightingEngineprivate
_tileScannerTerraria.Graphics.Light.LightingEngineprivate
_timerTerraria.Graphics.Light.LightingEngineprivate
_workingLightMapTerraria.Graphics.Light.LightingEngineprivate
_workingProcessedAreaTerraria.Graphics.Light.LightingEngineprivate
AddLight(int x, int y, Vector3 color)Terraria.Graphics.Light.LightingEngineinline
ApplyPerFrameLights()Terraria.Graphics.Light.LightingEngineinlineprivate
AREA_PADDINGTerraria.Graphics.Light.LightingEnginestatic
Clear()Terraria.Graphics.Light.LightingEngineinline
EngineState enum nameTerraria.Graphics.Light.LightingEngineprivate
ExportBatchFinished(int index)Terraria.Graphics.Light.LightingEngineinlineprivate
ExportBatchFinishedCallbackTerraria.Graphics.Light.LightingEngineprivate
ExportToMiniMap(int left, int top, int right, int bottom)Terraria.Graphics.Light.LightingEngineinline
ExportToMiniMap()Terraria.Graphics.Light.LightingEngineinlineprivate
ExportToMiniMapThreaded(int firstTileX, int firstTileY, int lastTileX, int lastTileY)Terraria.Graphics.Light.LightingEngineinlineprivate
GetColor(int x, int y)Terraria.Graphics.Light.LightingEngineinline
GetLightMap(out Rectangle lightMapRegion)Terraria.Graphics.Light.LightingEngineinline
GetScanRegion()Terraria.Graphics.Light.LightingEngineinline
LightingEngine()Terraria.Graphics.Light.LightingEngineinline
NON_VISIBLE_PADDINGTerraria.Graphics.Light.LightingEngineprivatestatic
Present()Terraria.Graphics.Light.LightingEngineinlineprivate
ProcessArea(Rectangle area)Terraria.Graphics.Light.LightingEngineinline
ProcessBlur()Terraria.Graphics.Light.LightingEngineinlineprivate
ProcessBlur2()Terraria.Graphics.Light.LightingEngineinlineprivate
ProcessScan(Rectangle area)Terraria.Graphics.Light.LightingEngineinlineprivate
Rebuild()Terraria.Graphics.Light.LightingEngineinline
screenRegionScanTerraria.Graphics.Light.LightingEngineprivate
SetState()Terraria.Graphics.Light.LightingEngineinlineprivate
UpdateLightDecay()Terraria.Graphics.Light.LightingEngineinlineprivate