terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IContainer.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.ComponentModel
5
{
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[global::Cpp2ILInjected.Token(Token =
"0x200033B"
)]
7
public
interface
IContainer
:
IDisposable
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{
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[global::Cpp2ILInjected.Token(Token =
"0x6001596"
)]
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void
Add
(
IComponent
component);
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[global::Cpp2ILInjected.Token(Token =
"0x6001597"
)]
13
void
Add
(
IComponent
component,
string
name
);
14
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[global::Cpp2ILInjected.Token(Token =
"0x170004EA"
)]
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ComponentCollection
Components
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{
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[global::Cpp2ILInjected.Token(Token =
"0x6001598"
)]
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get
;
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}
21
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[global::Cpp2ILInjected.Token(Token =
"0x6001599"
)]
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void
Remove
(
IComponent
component);
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}
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}
System.ComponentModel.ComponentCollection
Definition
ComponentCollection.cs:10
System.ComponentModel.IComponent
Definition
IComponent.cs:13
System.ComponentModel.IContainer.Components
ComponentCollection Components
Definition
IContainer.cs:17
System.ComponentModel.IContainer.Add
void Add(IComponent component)
System.ComponentModel.IContainer.Remove
void Remove(IComponent component)
System.ComponentModel.IContainer.Add
void Add(IComponent component, string name)
System.ComponentModel.IContainer
Definition
IContainer.cs:8
System.IDisposable
Definition
IDisposable.cs:8
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.ComponentModel
Definition
AddingNewEventArgs.cs:9
System.ExceptionArgument.name
@ name
System
Definition
__Il2CppComDelegate.cs:6
source
System
ComponentModel
IContainer.cs
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