terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ direction

Vector3 UnityEngine.Ray.direction
getset

Definition at line 47 of file Ray.cs.

48 {
49 [global::Cpp2ILInjected.Token(Token = "0x6000279")]
50 [global::Cpp2ILInjected.Address(RVA = "0x1F777E4", Offset = "0x1F777E4", Length = "0xC")]
51 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.GraphicRaycaster", Member = "Raycast", MemberParameters = new object[] { "UnityEngine.EventSystems.PointerEventData", "System.Collections.Generic.List`1<RaycastResult>" }, ReturnType = typeof(void))]
52 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.EventSystems.PhysicsRaycaster", Member = "ComputeRayAndDistance", MemberParameters = new object[]
53 {
54 "UnityEngine.EventSystems.PointerEventData",
55 typeof(ref Ray),
56 typeof(ref int),
57 typeof(ref float)
58 }, ReturnType = typeof(bool))]
59 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.SendMouseEvents", Member = "DoSendMouseEvents", MemberParameters = new object[] { typeof(int) }, ReturnType = typeof(void))]
60 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 5)]
61 get
62 {
63 throw null;
64 }
65 }
class f__AnonymousType0<< Count > j__TPar
Ray(Vector3 origin, Vector3 direction)
Definition Ray.cs:21