| AnalogTarget enum name | InControl.TouchControl | |
| Behaviour() | UnityEngine.Behaviour | inline |
| ButtonTarget enum name | InControl.TouchControl | |
| CancelInvoke() | UnityEngine.MonoBehaviour | inline |
| CancelInvoke(string methodName) | UnityEngine.MonoBehaviour | inline |
| CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
| CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
| cloneDestroyedMessage | UnityEngine.Object | privatestatic |
| CommitAnalog(TouchControl.AnalogTarget target) | InControl.TouchControl | inlineprotected |
| CommitButton(TouchControl.ButtonTarget target) | InControl.TouchControl | inlineprotected |
| CommitControlState(ulong updateTick, float deltaTime) | InControl.TouchControl | |
| CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
| Component() | UnityEngine.Component | inline |
| ConfigureControl() | InControl.TouchControl | |
| CreateControl() | InControl.TouchControl | |
| Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
| Destroy(Object obj) | UnityEngine.Object | inlinestatic |
| DestroyControl() | InControl.TouchControl | |
| DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
| DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
| DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
| DrawGizmos() | InControl.TouchControl | |
| enabled | UnityEngine.Behaviour | |
| Equals(object other) | UnityEngine.Object | inline |
| FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
| FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
| FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
| gameObject | UnityEngine.Component | |
| GetCachedPtr() | UnityEngine.Object | inlineprivate |
| GetComponent(Type type) | UnityEngine.Component | inline |
| GetComponent< T >() | UnityEngine.Component | inline |
| GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package |
| GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline |
| GetComponentInChildren< T >() | UnityEngine.Component | inline |
| GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline |
| GetComponentInParent< T >() | UnityEngine.Component | inline |
| GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline |
| GetComponents< T >(List< T > results) | UnityEngine.Component | inline |
| GetComponents< T >() | UnityEngine.Component | inline |
| GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private |
| GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline |
| GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline |
| GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline |
| GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline |
| GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline |
| GetComponentsInParent< T >() | UnityEngine.Component | inline |
| GetHashCode() | UnityEngine.Object | inline |
| GetInstanceID() | UnityEngine.Object | inline |
| GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
| GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
| GetScriptClassName() | UnityEngine.MonoBehaviour | package |
| hideFlags | UnityEngine.Object | |
| Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Instantiate(Object original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
| Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
| Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
| Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
| Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
| Invoke(string methodName, float time) | UnityEngine.MonoBehaviour | inline |
| InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | private |
| InvokeRepeating(string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | inline |
| isActiveAndEnabled | UnityEngine.Behaviour | |
| IsInvoking() | UnityEngine.MonoBehaviour | inline |
| IsInvoking(string methodName) | UnityEngine.MonoBehaviour | inline |
| IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
| IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
| IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj) | UnityEngine.MonoBehaviour | private |
| m_CachedPtr | UnityEngine.Object | private |
| MonoBehaviour() | UnityEngine.MonoBehaviour | inline |
| name | UnityEngine.Object | |
| Object() | UnityEngine.Object | inline |
| Object() | UnityEngine.Object | inlineprivatestatic |
| objectIsNullMessage | UnityEngine.Object | privatestatic |
| OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
| OffsetToWorldPosition(TouchControlAnchor anchor, Vector2 offset, TouchUnitType offsetUnitType, bool lockAspectRatio) | InControl.TouchControl | inlineprotected |
| OnDisable() | InControl.TouchControl | inlineprivate |
| OnDrawGizmos() | InControl.TouchControl | inlineprivate |
| OnDrawGizmosSelected() | InControl.TouchControl | inlineprivate |
| OnEnable() | InControl.TouchControl | inlineprivate |
| operator bool(Object exists) | UnityEngine.Object | inlinestatic |
| operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
| operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
| print(object message) | UnityEngine.MonoBehaviour | inlinestatic |
| SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
| Setup() | InControl.TouchControl | inlineprivate |
| SnapAngles enum name | InControl.TouchControl | |
| SnapTo(Vector2 vector, TouchControl.SnapAngles snapAngles) | InControl.TouchControl | inlineprotectedstatic |
| SnapTo(Vector2 vector, float snapAngle) | InControl.TouchControl | inlineprotectedstatic |
| StartCoroutine(string methodName) | UnityEngine.MonoBehaviour | inline |
| StartCoroutine(string methodName, [DefaultValue("null")] object value) | UnityEngine.MonoBehaviour | inline |
| StartCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
| StartCoroutine_Auto(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
| StartCoroutineManaged(string methodName, object value) | UnityEngine.MonoBehaviour | private |
| StartCoroutineManaged2(IEnumerator enumerator) | UnityEngine.MonoBehaviour | private |
| StopAllCoroutines() | UnityEngine.MonoBehaviour | |
| StopCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
| StopCoroutine(Coroutine routine) | UnityEngine.MonoBehaviour | inline |
| StopCoroutine(string methodName) | UnityEngine.MonoBehaviour | |
| StopCoroutineFromEnumeratorManaged(IEnumerator routine) | UnityEngine.MonoBehaviour | private |
| StopCoroutineManaged(Coroutine routine) | UnityEngine.MonoBehaviour | private |
| SubmitAnalogValue(TouchControl.AnalogTarget target, Vector2 value, float lowerDeadZone, float upperDeadZone, ulong updateTick, float deltaTime) | InControl.TouchControl | inlineprotected |
| SubmitButtonState(TouchControl.ButtonTarget target, bool state, ulong updateTick, float deltaTime) | InControl.TouchControl | inlineprotected |
| SubmitButtonValue(TouchControl.ButtonTarget target, float value, ulong updateTick, float deltaTime) | InControl.TouchControl | inlineprotected |
| SubmitControlState(ulong updateTick, float deltaTime) | InControl.TouchControl | |
| SubmitRawAnalogValue(TouchControl.AnalogTarget target, Vector2 rawValue, ulong updateTick, float deltaTime) | InControl.TouchControl | inlineprotected |
| ToString() | UnityEngine.Object | inline |
| ToString(Object obj) | UnityEngine.Object | private |
| TouchBegan(Touch touch) | InControl.TouchControl | |
| TouchControl() | InControl.TouchControl | inlineprotected |
| TouchEnded(Touch touch) | InControl.TouchControl | |
| TouchMoved(Touch touch) | InControl.TouchControl | |
| transform | UnityEngine.Component | |
| useGUILayout | UnityEngine.MonoBehaviour | |