terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IPlayableBehaviour.cs
Go to the documentation of this file.
1using System;
4
6{
7 [global::Cpp2ILInjected.Token(Token = "0x2000155")]
8 public interface IPlayableBehaviour
9 {
11 [global::Cpp2ILInjected.Token(Token = "0x6000660")]
13
15 [global::Cpp2ILInjected.Token(Token = "0x6000661")]
17
19 [global::Cpp2ILInjected.Token(Token = "0x6000662")]
21
23 [global::Cpp2ILInjected.Token(Token = "0x6000663")]
25
27 [global::Cpp2ILInjected.Token(Token = "0x6000664")]
29
31 [global::Cpp2ILInjected.Token(Token = "0x6000665")]
33
35 [global::Cpp2ILInjected.Token(Token = "0x6000666")]
37
39 [global::Cpp2ILInjected.Token(Token = "0x6000667")]
41 }
42}
class f__AnonymousType0<< Count > j__TPar
void OnBehaviourPlay(Playable playable, FrameData info)
void OnGraphStop(Playable playable)
void OnPlayableDestroy(Playable playable)
void PrepareFrame(Playable playable, FrameData info)
void ProcessFrame(Playable playable, FrameData info, object playerData)
void OnPlayableCreate(Playable playable)
void OnGraphStart(Playable playable)
void OnBehaviourPause(Playable playable, FrameData info)