terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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RenderTextureMemoryless.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine
5
{
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[Flags]
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[global::Cpp2ILInjected.Token(Token =
"0x200006F"
)]
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public
enum
RenderTextureMemoryless
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40002D6"
)]
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None
= 0,
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[global::Cpp2ILInjected.Token(Token =
"0x40002D7"
)]
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Color
= 1,
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[global::Cpp2ILInjected.Token(Token =
"0x40002D8"
)]
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Depth
= 2,
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[global::Cpp2ILInjected.Token(Token =
"0x40002D9"
)]
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MSAA
= 4
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.CursorLockMode.None
@ None
UnityEngine.CameraClearFlags.Depth
@ Depth
UnityEngine.RenderTextureMemoryless
RenderTextureMemoryless
Definition
RenderTextureMemoryless.cs:9
UnityEngine.RenderTextureMemoryless.MSAA
@ MSAA
UnityEngine
Definition
_AndroidJNIHelper.cs:8
UnityEngine.Color
Definition
Color.cs:18
source
UnityEngine.CoreModule
UnityEngine
RenderTextureMemoryless.cs
Generated by
1.10.0