terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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GUISlider Class Reference
+ Collaboration diagram for GUISlider:

Classes

class  DragState
 

Public Member Functions

delegate void DrawBackingHandler (Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Vector2 size, Slider_Layout layout, bool controllerOver)
 

Static Public Member Functions

static Rectangle GetRegion (Slider_Layout layout)
 
static void DrawSaturationSlider (Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Vector2 size, Slider_Layout layout, bool controllerOver)
 
static void DrawLightnessSlider (Microsoft.Xna.Framework.Vector2 position, Microsoft.Xna.Framework.Vector2 size, Slider_Layout layout, bool controllerOver)
 
static bool DrawSaturation (Slider_Layout layout, bool disablePick, ref float value, GUISlider.DragState dragState, bool forceOver=false)
 
static bool DrawLightness (Slider_Layout layout, bool disablePick, ref float value, GUISlider.DragState dragState, bool forceOver=false)
 
static bool IsCursorOver (Microsoft.Xna.Framework.Vector2 cursorPosition, Slider_Layout layout)
 
static float QuantiseValue (float input, int stepCount)
 
static float CalculateValue (int input, int minValue, int maxValue)
 
static int ScaleValue (float input, int minValue, int maxValue)
 
static bool Draw (Slider_Layout layout, bool disablePick, ref float value, GUISlider.DragState dragState, GUISlider.DrawBackingHandler backingHandler=null, bool forceOver=false, int minValue=-1, int maxValue=-1, bool ignoreStartPoint=false)
 

Detailed Description

Definition at line 11 of file GUISlider.cs.


The documentation for this class was generated from the following file: