terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Animations.Actions.Sprites.SetFrame Class Reference
+ Inheritance diagram for Terraria.GameContent.Animations.Actions.Sprites.SetFrame:
+ Collaboration diagram for Terraria.GameContent.Animations.Actions.Sprites.SetFrame:

Public Member Functions

 SetFrame (int frameX, int frameY, int paddingX=2, int paddingY=2)
 
void BindTo (Segments.LooseSprite obj)
 
void SetDelay (float delay)
 
void ApplyTo (Segments.LooseSprite obj, float localTimeForObj)
 
void BindTo (T obj)
 
void ApplyTo (T obj, float localTimeForObj)
 
void BindTo (T obj)
 
void ApplyTo (T obj, float localTimeForObj)
 

Properties

int ExpectedLengthOfActionInFrames [get, set]
 

Private Attributes

int _targetFrameX
 
int _targetFrameY
 
int _paddingX
 
int _paddingY
 
float _delay
 

Detailed Description

Definition at line 2322 of file Actions.cs.


The documentation for this class was generated from the following file: