terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Microsoft.Xna.Framework.Graphics.SpriteFont Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.SpriteFont, including all inherited members.

_defaultCharacterMicrosoft.Xna.Framework.Graphics.SpriteFontprivate
_defaultGlyphIndexMicrosoft.Xna.Framework.Graphics.SpriteFontprivate
_glyphIndexMicrosoft.Xna.Framework.Graphics.SpriteFontprivate
_glyphsMicrosoft.Xna.Framework.Graphics.SpriteFontprivate
_texturesMicrosoft.Xna.Framework.Graphics.SpriteFontprivate
CreateWrappedText(string text, float maxWidth)Microsoft.Xna.Framework.Graphics.SpriteFontinline
CreateWrappedText(string text, float maxWidth, CultureInfo culture)Microsoft.Xna.Framework.Graphics.SpriteFontinline
DefaultCharacterMicrosoft.Xna.Framework.Graphics.SpriteFont
GetCharacterMetrics(char character)Microsoft.Xna.Framework.Graphics.SpriteFontinline
GetGlyphIndexOrDefault(char c)Microsoft.Xna.Framework.Graphics.SpriteFontinlinepackage
GetGlyphs()Microsoft.Xna.Framework.Graphics.SpriteFontinline
GetMaxCharacterIndex(string text, int startIndex, int endIndex, float scale, float maxWidth)Microsoft.Xna.Framework.Graphics.SpriteFontinline
GlyphsMicrosoft.Xna.Framework.Graphics.SpriteFont
HasCharacter(char c)Microsoft.Xna.Framework.Graphics.SpriteFontinline
k__BackingFieldMicrosoft.Xna.Framework.Graphics.SpriteFontprivate
k__BackingFieldMicrosoft.Xna.Framework.Graphics.SpriteFontprivate
LineSpacingMicrosoft.Xna.Framework.Graphics.SpriteFont
MeasureMaxString(ref SpriteFont.CharacterSource text, out int lastCharacter, float maxWidth, float scale)Microsoft.Xna.Framework.Graphics.SpriteFontinlinepackage
MeasureString(string text)Microsoft.Xna.Framework.Graphics.SpriteFontinline
MeasureString(string text, int startIndex, int endIndex)Microsoft.Xna.Framework.Graphics.SpriteFontinline
MeasureString(StringBuilder text, int startIndex, int endIndex)Microsoft.Xna.Framework.Graphics.SpriteFontinline
MeasureString(StringBuilder text)Microsoft.Xna.Framework.Graphics.SpriteFontinline
MeasureString(ref SpriteFont.CharacterSource text, out Vector2 size)Microsoft.Xna.Framework.Graphics.SpriteFontinlinepackage
SpacingMicrosoft.Xna.Framework.Graphics.SpriteFont
SpriteFont()Microsoft.Xna.Framework.Graphics.SpriteFontinline
SpriteFont(Texture2D[] textures, SpriteFont.Glyph[] glyphs, int lineSpacing, float spacing, char? defaultCharacter)Microsoft.Xna.Framework.Graphics.SpriteFontinline
TexturesMicrosoft.Xna.Framework.Graphics.SpriteFont
TryGetGlyphIndex(char c, out int index)Microsoft.Xna.Framework.Graphics.SpriteFontinlinepackage