| ActivateModule() | UnityEngine.EventSystems.BaseInputModule | inlinevirtual |
| allowActivationOnStandalone | UnityEngine.EventSystems.TouchInputModule | |
| Awake() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| BaseInputModule() | UnityEngine.EventSystems.BaseInputModule | inlineprotected |
| Behaviour() | UnityEngine.Behaviour | inline |
| CancelInvoke() | UnityEngine.MonoBehaviour | inline |
| CancelInvoke(string methodName) | UnityEngine.MonoBehaviour | inline |
| CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
| CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
| ClearSelection() | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| cloneDestroyedMessage | UnityEngine.Object | privatestatic |
| CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
| Component() | UnityEngine.Component | inline |
| ConvertUIToolkitPointerId(PointerEventData sourcePointerData) | UnityEngine.EventSystems.BaseInputModule | inlinevirtual |
| CopyFromTo(PointerEventData from, PointerEventData to) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| DeactivateModule() | UnityEngine.EventSystems.TouchInputModule | inlinevirtual |
| DeselectIfSelectionChanged(GameObject currentOverGo, BaseEventData pointerEvent) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
| Destroy(Object obj) | UnityEngine.Object | inlinestatic |
| DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
| DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
| DetermineMoveDirection(float x, float y) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedstatic |
| DetermineMoveDirection(float x, float y, float deadZone) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedstatic |
| DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
| enabled | UnityEngine.Behaviour | |
| Equals(object other) | UnityEngine.Object | inline |
| eventSystem | UnityEngine.EventSystems.BaseInputModule | protected |
| FakeTouches() | UnityEngine.EventSystems.TouchInputModule | inlineprivate |
| FindCommonRoot(GameObject g1, GameObject g2) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedstatic |
| FindFirstRaycast(List< RaycastResult > candidates) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedstatic |
| FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
| FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
| FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
| forceModuleActive | UnityEngine.EventSystems.TouchInputModule | |
| gameObject | UnityEngine.Component | |
| GetAxisEventData(float x, float y, float moveDeadZone) | UnityEngine.EventSystems.BaseInputModule | inlineprotectedvirtual |
| GetBaseEventData() | UnityEngine.EventSystems.BaseInputModule | inlineprotectedvirtual |
| GetCachedPtr() | UnityEngine.Object | inlineprivate |
| GetComponent(Type type) | UnityEngine.Component | inline |
| GetComponent< T >() | UnityEngine.Component | inline |
| GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue) | UnityEngine.Component | package |
| GetComponentInChildren(Type t, bool includeInactive) | UnityEngine.Component | inline |
| GetComponentInChildren< T >() | UnityEngine.Component | inline |
| GetComponentInParent(Type t, bool includeInactive) | UnityEngine.Component | inline |
| GetComponentInParent< T >() | UnityEngine.Component | inline |
| GetComponents(Type type, List< Component > results) | UnityEngine.Component | inline |
| GetComponents< T >(List< T > results) | UnityEngine.Component | inline |
| GetComponents< T >() | UnityEngine.Component | inline |
| GetComponentsForListInternal(Type searchType, object resultList) | UnityEngine.Component | private |
| GetComponentsInChildren< T >(bool includeInactive) | UnityEngine.Component | inline |
| GetComponentsInChildren< T >(bool includeInactive, List< T > result) | UnityEngine.Component | inline |
| GetComponentsInChildren< T >(List< T > results) | UnityEngine.Component | inline |
| GetComponentsInParent< T >(bool includeInactive) | UnityEngine.Component | inline |
| GetComponentsInParent< T >(bool includeInactive, List< T > results) | UnityEngine.Component | inline |
| GetComponentsInParent< T >() | UnityEngine.Component | inline |
| GetHashCode() | UnityEngine.Object | inline |
| GetInstanceID() | UnityEngine.Object | inline |
| GetLastPointerEventData(int id) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| GetMousePointerEventData() | UnityEngine.EventSystems.PointerInputModule | inlineprotectedvirtual |
| GetMousePointerEventData(int id) | UnityEngine.EventSystems.PointerInputModule | inlineprotectedvirtual |
| GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
| GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
| GetPointerData(int id, out PointerEventData data, bool create) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| GetScriptClassName() | UnityEngine.MonoBehaviour | package |
| GetTouchPointerEventData(Touch input, out bool pressed, out bool released) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| HandlePointerExitAndEnter(PointerEventData currentPointerData, GameObject newEnterTarget) | UnityEngine.EventSystems.BaseInputModule | inlineprotected |
| hideFlags | UnityEngine.Object | |
| input | UnityEngine.EventSystems.BaseInputModule | |
| inputOverride | UnityEngine.EventSystems.BaseInputModule | |
| Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Instantiate(Object original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
| Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
| Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
| Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
| Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
| Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
| Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self) | UnityEngine.MonoBehaviour | private |
| Invoke(string methodName, float time) | UnityEngine.MonoBehaviour | inline |
| InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | private |
| InvokeRepeating(string methodName, float time, float repeatRate) | UnityEngine.MonoBehaviour | inline |
| IsActive() | UnityEngine.EventSystems.UIBehaviour | inlinevirtual |
| isActiveAndEnabled | UnityEngine.Behaviour | |
| IsDestroyed() | UnityEngine.EventSystems.UIBehaviour | inline |
| IsInvoking() | UnityEngine.MonoBehaviour | inline |
| IsInvoking(string methodName) | UnityEngine.MonoBehaviour | inline |
| IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) | UnityEngine.MonoBehaviour | private |
| IsModuleSupported() | UnityEngine.EventSystems.TouchInputModule | inlinevirtual |
| IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
| IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj) | UnityEngine.MonoBehaviour | private |
| IsPointerOverGameObject(int pointerId) | UnityEngine.EventSystems.PointerInputModule | inlinevirtual |
| kFakeTouchesId | UnityEngine.EventSystems.PointerInputModule | static |
| kMouseLeftId | UnityEngine.EventSystems.PointerInputModule | static |
| kMouseMiddleId | UnityEngine.EventSystems.PointerInputModule | static |
| kMouseRightId | UnityEngine.EventSystems.PointerInputModule | static |
| m_AxisEventData | UnityEngine.EventSystems.BaseInputModule | private |
| m_BaseEventData | UnityEngine.EventSystems.BaseInputModule | private |
| m_CachedPtr | UnityEngine.Object | private |
| m_DefaultInput | UnityEngine.EventSystems.BaseInputModule | private |
| m_EventSystem | UnityEngine.EventSystems.BaseInputModule | private |
| m_ForceModuleActive | UnityEngine.EventSystems.TouchInputModule | private |
| m_InputOverride | UnityEngine.EventSystems.BaseInputModule | protected |
| m_InputPointerEvent | UnityEngine.EventSystems.TouchInputModule | private |
| m_LastMousePosition | UnityEngine.EventSystems.TouchInputModule | private |
| m_MousePosition | UnityEngine.EventSystems.TouchInputModule | private |
| m_MouseState | UnityEngine.EventSystems.PointerInputModule | private |
| m_PointerData | UnityEngine.EventSystems.PointerInputModule | protected |
| m_RaycastResultCache | UnityEngine.EventSystems.BaseInputModule | protected |
| m_SendPointerHoverToParent | UnityEngine.EventSystems.BaseInputModule | private |
| MonoBehaviour() | UnityEngine.MonoBehaviour | inline |
| name | UnityEngine.Object | |
| Object() | UnityEngine.Object | inline |
| Object() | UnityEngine.Object | inlineprivatestatic |
| objectIsNullMessage | UnityEngine.Object | privatestatic |
| OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
| OnBeforeTransformParentChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| OnCanvasGroupChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| OnCanvasHierarchyChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| OnDestroy() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| OnDidApplyAnimationProperties() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| OnDisable() | UnityEngine.EventSystems.BaseInputModule | inlineprotectedvirtual |
| OnEnable() | UnityEngine.EventSystems.BaseInputModule | inlineprotectedvirtual |
| OnRectTransformDimensionsChange() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| OnTransformParentChanged() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| operator bool(Object exists) | UnityEngine.Object | inlinestatic |
| operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
| operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
| PointerInputModule() | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| print(object message) | UnityEngine.MonoBehaviour | inlinestatic |
| Process() | UnityEngine.EventSystems.TouchInputModule | inline |
| ProcessDrag(PointerEventData pointerEvent) | UnityEngine.EventSystems.PointerInputModule | inlineprotectedvirtual |
| ProcessMove(PointerEventData pointerEvent) | UnityEngine.EventSystems.PointerInputModule | inlineprotectedvirtual |
| ProcessTouchEvents() | UnityEngine.EventSystems.TouchInputModule | inlineprivate |
| ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released) | UnityEngine.EventSystems.TouchInputModule | inlineprotected |
| RemovePointerData(PointerEventData data) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| sendPointerHoverToParent | UnityEngine.EventSystems.BaseInputModule | package |
| SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
| ShouldActivateModule() | UnityEngine.EventSystems.TouchInputModule | inlinevirtual |
| ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold) | UnityEngine.EventSystems.PointerInputModule | inlineprivatestatic |
| Start() | UnityEngine.EventSystems.UIBehaviour | inlineprotectedvirtual |
| StartCoroutine(string methodName) | UnityEngine.MonoBehaviour | inline |
| StartCoroutine(string methodName, [DefaultValue("null")] object value) | UnityEngine.MonoBehaviour | inline |
| StartCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
| StartCoroutine_Auto(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
| StartCoroutineManaged(string methodName, object value) | UnityEngine.MonoBehaviour | private |
| StartCoroutineManaged2(IEnumerator enumerator) | UnityEngine.MonoBehaviour | private |
| StateForMouseButton(int buttonId) | UnityEngine.EventSystems.PointerInputModule | inlineprotected |
| StopAllCoroutines() | UnityEngine.MonoBehaviour | |
| StopCoroutine(IEnumerator routine) | UnityEngine.MonoBehaviour | inline |
| StopCoroutine(Coroutine routine) | UnityEngine.MonoBehaviour | inline |
| StopCoroutine(string methodName) | UnityEngine.MonoBehaviour | |
| StopCoroutineFromEnumeratorManaged(IEnumerator routine) | UnityEngine.MonoBehaviour | private |
| StopCoroutineManaged(Coroutine routine) | UnityEngine.MonoBehaviour | private |
| ToString() | UnityEngine.EventSystems.TouchInputModule | inline |
| TouchInputModule() | UnityEngine.EventSystems.TouchInputModule | inlineprotected |
| transform | UnityEngine.Component | |
| UIBehaviour() | UnityEngine.EventSystems.UIBehaviour | inlineprotected |
| UpdateModule() | UnityEngine.EventSystems.TouchInputModule | inlinevirtual |
| UseFakeInput() | UnityEngine.EventSystems.TouchInputModule | inlineprivate |
| useGUILayout | UnityEngine.MonoBehaviour | |