terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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LocalPhysicsMode.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.SceneManagement
5
{
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[Flags]
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[global::Cpp2ILInjected.Token(Token =
"0x2000121"
)]
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public
enum
LocalPhysicsMode
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40004DD"
)]
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None
= 0,
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[global::Cpp2ILInjected.Token(Token =
"0x40004DE"
)]
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Physics2D
= 1,
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[global::Cpp2ILInjected.Token(Token =
"0x40004DF"
)]
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Physics3D
= 2
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}
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}
UnityEngine.Physics2D
Definition
Physics2D.cs:15
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.SceneManagement.LocalPhysicsMode
LocalPhysicsMode
Definition
LocalPhysicsMode.cs:9
UnityEngine.SceneManagement.LocalPhysicsMode.None
@ None
UnityEngine.SceneManagement.LocalPhysicsMode.Physics3D
@ Physics3D
UnityEngine.SceneManagement
Definition
LoadSceneMode.cs:5
source
UnityEngine.CoreModule
UnityEngine
SceneManagement
LocalPhysicsMode.cs
Generated by
1.10.0