terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Physics2D.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic
;
3
using
Cpp2ILInjected
;
4
using
Cpp2ILInjected.CallAnalysis
;
5
using
UnityEngine.Bindings
;
6
7
namespace
UnityEngine
8
{
9
[
StaticAccessor
(
"GetPhysicsManager2D()"
,
StaticAccessorType
.Arrow)]
10
[
NativeHeader
(
"Modules/Physics2D/PhysicsManager2D.h"
)]
11
[
NativeHeader
(
"Physics2DScriptingClasses.h"
)]
12
[
NativeHeader
(
"Physics2DScriptingClasses.h"
)]
13
[global::Cpp2ILInjected.Token(Token =
"0x2000002"
)]
14
public
class
Physics2D
15
{
16
// Note: this type is marked as 'beforefieldinit'.
17
[global::Cpp2ILInjected.Token(Token =
"0x6000001"
)]
18
[global::Cpp2ILInjected.Address(RVA =
"0x1FA3740"
, Offset =
"0x1FA3740"
, Length =
"0x8C"
)]
19
[global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
20
[global::Cpp2ILInjected.CallAnalysis.Calls(
Type
=
typeof
(
List<object>
), Member =
".ctor"
, ReturnType =
typeof
(
void
))]
21
[global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 4)]
22
static
Physics2D
()
23
{
24
throw
null
;
25
}
26
27
[global::Cpp2ILInjected.Token(Token =
"0x4000001"
)]
28
private
static
List<Rigidbody2D>
m_LastDisabledRigidbody2D
;
29
}
30
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Collections.Generic.List
Definition
List.cs:15
System.Type
Definition
Type.cs:43
UnityEngine.Physics2D.m_LastDisabledRigidbody2D
static List< Rigidbody2D > m_LastDisabledRigidbody2D
Definition
Physics2D.cs:28
UnityEngine.Physics2D.Physics2D
static Physics2D()
Definition
Physics2D.cs:22
UnityEngine.Physics2D
Definition
Physics2D.cs:15
Cpp2ILInjected.CallAnalysis
Definition
CallAnalysisNotSupportedAttribute.cs:4
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Collections.Generic
Definition
ArrayBuilder.cs:6
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:9
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.Physics2DModule
UnityEngine
Physics2D.cs
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1.10.0