terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Physics2D.cs
Go to the documentation of this file.
1using System;
6
7namespace UnityEngine
8{
9 [StaticAccessor("GetPhysicsManager2D()", StaticAccessorType.Arrow)]
10 [NativeHeader("Modules/Physics2D/PhysicsManager2D.h")]
11 [NativeHeader("Physics2DScriptingClasses.h")]
12 [NativeHeader("Physics2DScriptingClasses.h")]
13 [global::Cpp2ILInjected.Token(Token = "0x2000002")]
14 public class Physics2D
15 {
16 // Note: this type is marked as 'beforefieldinit'.
17 [global::Cpp2ILInjected.Token(Token = "0x6000001")]
18 [global::Cpp2ILInjected.Address(RVA = "0x1FA3740", Offset = "0x1FA3740", Length = "0x8C")]
19 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
20 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(List<object>), Member = ".ctor", ReturnType = typeof(void))]
21 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 4)]
22 static Physics2D()
23 {
24 throw null;
25 }
26
27 [global::Cpp2ILInjected.Token(Token = "0x4000001")]
29 }
30}
class f__AnonymousType0<< Count > j__TPar
static List< Rigidbody2D > m_LastDisabledRigidbody2D
Definition Physics2D.cs:28