terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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VertexAttributeFormat.cs
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1using System;
3
5{
6 [global::Cpp2ILInjected.Token(Token = "0x2000108")]
8 {
9 [global::Cpp2ILInjected.Token(Token = "0x4000439")]
10 Float32,
11 [global::Cpp2ILInjected.Token(Token = "0x400043A")]
12 Float16,
13 [global::Cpp2ILInjected.Token(Token = "0x400043B")]
14 UNorm8,
15 [global::Cpp2ILInjected.Token(Token = "0x400043C")]
16 SNorm8,
17 [global::Cpp2ILInjected.Token(Token = "0x400043D")]
18 UNorm16,
19 [global::Cpp2ILInjected.Token(Token = "0x400043E")]
20 SNorm16,
21 [global::Cpp2ILInjected.Token(Token = "0x400043F")]
22 UInt8,
23 [global::Cpp2ILInjected.Token(Token = "0x4000440")]
24 SInt8,
25 [global::Cpp2ILInjected.Token(Token = "0x4000441")]
26 UInt16,
27 [global::Cpp2ILInjected.Token(Token = "0x4000442")]
28 SInt16,
29 [global::Cpp2ILInjected.Token(Token = "0x4000443")]
30 UInt32,
31 [global::Cpp2ILInjected.Token(Token = "0x4000444")]
32 SInt32
33 }
34}