_activeBatchLists | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
_batchItemCount | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
_batchItemList | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
_batchItemListCount | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_batchItemListList | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_colours | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_device | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_immediateMaterials | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_immediateMaterialsOffsets | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_indexOffset | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_indices | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_lastBatchList | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
_lastBatchListId | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
_materialOffset | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_positions | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_submeshList | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_submeshListMaterials | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_uv2s | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_uvs | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
_vertexOffset | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
AddSubMesh(Effect effect, Texture2D texture, EffectPass overloadEffectPass) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
BatchCount | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
CreateBatchItem() | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
CreateBatchItemList(out SpriteBatchItemList item) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
DrawBatch(SpriteSortMode sortMode, Effect effect, bool overloadTranform, bool deffered, SpriteBatchItem overrideFirstItem=null) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
DrawImmediateBatch(Effect effect) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
FlushBatches() | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
GetBatchItemList(int id, out SpriteBatchItemList result) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
indexData | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
InitialBatchSize | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
InitialiseIndexBuffer() | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
InitialVertexArraySize | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
MaxBatchSize | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
maxIndices | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
maxQuadCount | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
maxVerts | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
RenderVertexArray(Effect effect, Texture2D texture, EffectPass overloadEffectPass, Vector3 position, Vector3 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
RenderVertexArray2(Effect effect, Texture2D texture, EffectPass overloadEffectPass, int vertexCount, int indexCount, Vector3 position, Vector3 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
RenderVertexArrayWithSubMeshes(int vertexCount, int indexCount, Vector3 position, Vector3 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
SpriteBatcher(GraphicsDevice device) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
SpriteBatcher() | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivatestatic |
vertexData | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
vertexDescription | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |