terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
Microsoft.Xna.Framework.Graphics.SpriteBatcher Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.SpriteBatcher, including all inherited members.

_activeBatchListsMicrosoft.Xna.Framework.Graphics.SpriteBatcher
_batchItemCountMicrosoft.Xna.Framework.Graphics.SpriteBatcher
_batchItemListMicrosoft.Xna.Framework.Graphics.SpriteBatcher
_batchItemListCountMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_batchItemListListMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_coloursMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_deviceMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_immediateMaterialsMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_immediateMaterialsOffsetsMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_indexOffsetMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_indicesMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_lastBatchListMicrosoft.Xna.Framework.Graphics.SpriteBatcher
_lastBatchListIdMicrosoft.Xna.Framework.Graphics.SpriteBatcher
_materialOffsetMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_positionsMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_submeshListMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_submeshListMaterialsMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_uv2sMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_uvsMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
_vertexOffsetMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
AddSubMesh(Effect effect, Texture2D texture, EffectPass overloadEffectPass)Microsoft.Xna.Framework.Graphics.SpriteBatcherinlineprivate
BatchCountMicrosoft.Xna.Framework.Graphics.SpriteBatcher
CreateBatchItem()Microsoft.Xna.Framework.Graphics.SpriteBatcherinline
CreateBatchItemList(out SpriteBatchItemList item)Microsoft.Xna.Framework.Graphics.SpriteBatcherinline
DrawBatch(SpriteSortMode sortMode, Effect effect, bool overloadTranform, bool deffered, SpriteBatchItem overrideFirstItem=null)Microsoft.Xna.Framework.Graphics.SpriteBatcherinline
DrawImmediateBatch(Effect effect)Microsoft.Xna.Framework.Graphics.SpriteBatcherinline
FlushBatches()Microsoft.Xna.Framework.Graphics.SpriteBatcherinline
GetBatchItemList(int id, out SpriteBatchItemList result)Microsoft.Xna.Framework.Graphics.SpriteBatcherinline
indexDataMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
InitialBatchSizeMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivatestatic
InitialiseIndexBuffer()Microsoft.Xna.Framework.Graphics.SpriteBatcherinlineprivate
InitialVertexArraySizeMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivatestatic
MaxBatchSizeMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivatestatic
maxIndicesMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivatestatic
maxQuadCountMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivatestatic
maxVertsMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivatestatic
RenderVertexArray(Effect effect, Texture2D texture, EffectPass overloadEffectPass, Vector3 position, Vector3 scale)Microsoft.Xna.Framework.Graphics.SpriteBatcherinlineprivate
RenderVertexArray2(Effect effect, Texture2D texture, EffectPass overloadEffectPass, int vertexCount, int indexCount, Vector3 position, Vector3 scale)Microsoft.Xna.Framework.Graphics.SpriteBatcherinlineprivate
RenderVertexArrayWithSubMeshes(int vertexCount, int indexCount, Vector3 position, Vector3 scale)Microsoft.Xna.Framework.Graphics.SpriteBatcherinlineprivate
SpriteBatcher(GraphicsDevice device)Microsoft.Xna.Framework.Graphics.SpriteBatcherinline
SpriteBatcher()Microsoft.Xna.Framework.Graphics.SpriteBatcherinlineprivatestatic
vertexDataMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivate
vertexDescriptionMicrosoft.Xna.Framework.Graphics.SpriteBatcherprivatestatic