| _activeBatchLists | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
| _batchItemCount | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
| _batchItemList | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
| _batchItemListCount | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _batchItemListList | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _colours | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _device | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _immediateMaterials | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _immediateMaterialsOffsets | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _indexOffset | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _indices | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _lastBatchList | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
| _lastBatchListId | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
| _materialOffset | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _positions | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _submeshList | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _submeshListMaterials | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _uv2s | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _uvs | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| _vertexOffset | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| AddSubMesh(Effect effect, Texture2D texture, EffectPass overloadEffectPass) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
| BatchCount | Microsoft.Xna.Framework.Graphics.SpriteBatcher | |
| CreateBatchItem() | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
| CreateBatchItemList(out SpriteBatchItemList item) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
| DrawBatch(SpriteSortMode sortMode, Effect effect, bool overloadTranform, bool deffered, SpriteBatchItem overrideFirstItem=null) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
| DrawImmediateBatch(Effect effect) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
| FlushBatches() | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
| GetBatchItemList(int id, out SpriteBatchItemList result) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
| indexData | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| InitialBatchSize | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
| InitialiseIndexBuffer() | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
| InitialVertexArraySize | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
| MaxBatchSize | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
| maxIndices | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
| maxQuadCount | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
| maxVerts | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |
| RenderVertexArray(Effect effect, Texture2D texture, EffectPass overloadEffectPass, Vector3 position, Vector3 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
| RenderVertexArray2(Effect effect, Texture2D texture, EffectPass overloadEffectPass, int vertexCount, int indexCount, Vector3 position, Vector3 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
| RenderVertexArrayWithSubMeshes(int vertexCount, int indexCount, Vector3 position, Vector3 scale) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivate |
| SpriteBatcher(GraphicsDevice device) | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inline |
| SpriteBatcher() | Microsoft.Xna.Framework.Graphics.SpriteBatcher | inlineprivatestatic |
| vertexData | Microsoft.Xna.Framework.Graphics.SpriteBatcher | private |
| vertexDescription | Microsoft.Xna.Framework.Graphics.SpriteBatcher | privatestatic |