terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Reflection.CustomAttributeNamedArgument Struct Reference
+ Collaboration diagram for System.Reflection.CustomAttributeNamedArgument:

Public Member Functions

 CustomAttributeNamedArgument (MemberInfo memberInfo, object value)
 
 CustomAttributeNamedArgument (MemberInfo memberInfo, CustomAttributeTypedArgument typedArgument)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 

Static Public Member Functions

static bool operator== (CustomAttributeNamedArgument left, CustomAttributeNamedArgument right)
 
static bool operator!= (CustomAttributeNamedArgument left, CustomAttributeNamedArgument right)
 

Package Functions

 CustomAttributeNamedArgument (global::System.Type attributeType, string memberName, bool isField, CustomAttributeTypedArgument typedValue)
 

Properties

readonly CustomAttributeTypedArgument TypedValue [get, set]
 
readonly bool IsField [get, set]
 
readonly string MemberName [get, set]
 
MemberInfo MemberInfo [get, set]
 

Private Attributes

readonly CustomAttributeTypedArgument< TypedValuek__BackingField
 
readonly bool< IsFieldk__BackingField
 
readonly string< MemberNamek__BackingField
 
readonly global::System.Type _attributeType
 
MemberInfo _lazyMemberInfo
 

Detailed Description

Definition at line 11 of file CustomAttributeNamedArgument.cs.


The documentation for this struct was generated from the following file: