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| void Terraria.Net.Sockets.ISocket.  | Close () | 
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| bool Terraria.Net.Sockets.ISocket.  | IsConnected () | 
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| void Terraria.Net.Sockets.ISocket.  | Connect (RemoteAddress address) | 
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| void Terraria.Net.Sockets.ISocket.  | AsyncSend (byte[] data, int offset, int size, SocketSendCallback callback, object state) | 
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| void  | ReadCallback (byte[] data, int offset, int size, SocketReceiveCallback callback, object state) | 
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| void Terraria.Net.Sockets.ISocket.  | AsyncReceive (byte[] data, int offset, int size, SocketReceiveCallback callback, object state) | 
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| void Terraria.Net.Sockets.ISocket.  | SendQueuedPackets () | 
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| bool Terraria.Net.Sockets.ISocket.  | IsDataAvailable () | 
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| RemoteAddress Terraria.Net.Sockets.ISocket.  | GetRemoteAddress () | 
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| bool Terraria.Net.Sockets.ISocket.  | StartListening (SocketConnectionAccepted callback) | 
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| void Terraria.Net.Sockets.ISocket.  | StopListening () | 
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| delegate void  | InternalReadCallback (byte[] data, int offset, int size, SocketReceiveCallback callback, object state) | 
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Definition at line 9 of file SocialSocket.cs.
 
The documentation for this class was generated from the following file: