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void Terraria.Net.Sockets.ISocket. | Close () |
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bool Terraria.Net.Sockets.ISocket. | IsConnected () |
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void Terraria.Net.Sockets.ISocket. | Connect (RemoteAddress address) |
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void Terraria.Net.Sockets.ISocket. | AsyncSend (byte[] data, int offset, int size, SocketSendCallback callback, object state) |
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void | ReadCallback (byte[] data, int offset, int size, SocketReceiveCallback callback, object state) |
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void Terraria.Net.Sockets.ISocket. | AsyncReceive (byte[] data, int offset, int size, SocketReceiveCallback callback, object state) |
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void Terraria.Net.Sockets.ISocket. | SendQueuedPackets () |
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bool Terraria.Net.Sockets.ISocket. | IsDataAvailable () |
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RemoteAddress Terraria.Net.Sockets.ISocket. | GetRemoteAddress () |
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bool Terraria.Net.Sockets.ISocket. | StartListening (SocketConnectionAccepted callback) |
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void Terraria.Net.Sockets.ISocket. | StopListening () |
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delegate void | InternalReadCallback (byte[] data, int offset, int size, SocketReceiveCallback callback, object state) |
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Definition at line 9 of file SocialSocket.cs.
The documentation for this class was generated from the following file: