terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Net.Sockets.SocialSocket Class Reference
+ Inheritance diagram for Terraria.Net.Sockets.SocialSocket:
+ Collaboration diagram for Terraria.Net.Sockets.SocialSocket:

Public Member Functions

 SocialSocket ()
 
 SocialSocket (RemoteAddress remoteAddress)
 

Private Member Functions

void Terraria.Net.Sockets.ISocket. Close ()
 
bool Terraria.Net.Sockets.ISocket. IsConnected ()
 
void Terraria.Net.Sockets.ISocket. Connect (RemoteAddress address)
 
void Terraria.Net.Sockets.ISocket. AsyncSend (byte[] data, int offset, int size, SocketSendCallback callback, object state)
 
void ReadCallback (byte[] data, int offset, int size, SocketReceiveCallback callback, object state)
 
void Terraria.Net.Sockets.ISocket. AsyncReceive (byte[] data, int offset, int size, SocketReceiveCallback callback, object state)
 
void Terraria.Net.Sockets.ISocket. SendQueuedPackets ()
 
bool Terraria.Net.Sockets.ISocket. IsDataAvailable ()
 
RemoteAddress Terraria.Net.Sockets.ISocket. GetRemoteAddress ()
 
bool Terraria.Net.Sockets.ISocket. StartListening (SocketConnectionAccepted callback)
 
void Terraria.Net.Sockets.ISocket. StopListening ()
 
delegate void InternalReadCallback (byte[] data, int offset, int size, SocketReceiveCallback callback, object state)
 

Private Attributes

RemoteAddress _remoteAddress
 

Detailed Description

Definition at line 9 of file SocialSocket.cs.


The documentation for this class was generated from the following file: