terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ColorWriteChannels.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Microsoft.Xna.Framework.Graphics
5
{
6
[Flags]
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[global::Cpp2ILInjected.Token(Token =
"0x200035D"
)]
8
public
enum
ColorWriteChannels
9
{
10
[global::Cpp2ILInjected.Token(Token =
"0x40024C2"
)]
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None
= 0,
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[global::Cpp2ILInjected.Token(Token =
"0x40024C3"
)]
13
Red
= 1,
14
[global::Cpp2ILInjected.Token(Token =
"0x40024C4"
)]
15
Green
= 2,
16
[global::Cpp2ILInjected.Token(Token =
"0x40024C5"
)]
17
Blue
= 4,
18
[global::Cpp2ILInjected.Token(Token =
"0x40024C6"
)]
19
Alpha
= 8,
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[global::Cpp2ILInjected.Token(Token =
"0x40024C7"
)]
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All
= 15
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Graphics.ColorWriteChannels
ColorWriteChannels
Definition
ColorWriteChannels.cs:9
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.Alpha
@ Alpha
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.None
@ None
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.Blue
@ Blue
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.All
@ All
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.Green
@ Green
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.Red
@ Red
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:5
System
Definition
__Il2CppComDelegate.cs:6
source
Microsoft
Xna
Framework
Graphics
ColorWriteChannels.cs
Generated by
1.10.0