terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches
System.Net.Configuration.BypassElementCollection Class Referencesealed
+ Inheritance diagram for System.Net.Configuration.BypassElementCollection:
+ Collaboration diagram for System.Net.Configuration.BypassElementCollection:

Public Member Functions

 BypassElementCollection ()
 
BypassElement get_Item (int index)
 
void set_Item (int index, BypassElement value)
 
void Add (BypassElement element)
 
void Clear ()
 
int IndexOf (BypassElement element)
 
void Remove (BypassElement element)
 
void Remove (string name)
 
void RemoveAt (int index)
 

Protected Member Functions

override ConfigurationElement CreateNewElement ()
 
override object GetElementKey (ConfigurationElement element)
 
virtual void PostDeserialize ()
 

Package Functions

virtual void DeserializeElement (XmlReader reader, bool serializeCollectionKey)
 
virtual void InitializeDefault ()
 
virtual bool IsModified ()
 
virtual void Reset (ConfigurationElement parentElement)
 
virtual void ResetModified ()
 
virtual bool SerializeToXmlElement (XmlWriter writer, string elementName)
 
virtual void Unmerge (ConfigurationElement sourceElement, ConfigurationElement parentElement, ConfigurationSaveMode saveMode)
 

Properties

BypassElement this[string name] [get, set]
 
override bool ThrowOnDuplicate [get, set]
 
virtual ConfigurationElementCollectionType CollectionType [get, set]
 
virtual string ElementName [get, set]
 
virtual ConfigurationPropertyCollection Properties [get, set]
 

Detailed Description

Definition at line 10 of file BypassElementCollection.cs.


The documentation for this class was generated from the following file: