terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.RemoteClient Class Reference
+ Collaboration diagram for Terraria.RemoteClient:

Public Member Functions

void SpamUpdate ()
 
void SpamClear ()
 
bool SectionRange (int size, int firstX, int firstY)
 
void ResetSections ()
 
void Reset (bool setupActive=false)
 
void ServerWriteCallBack (object state)
 
 RemoteClient ()
 

Static Public Member Functions

static void CheckSection (int playerIndex, Vector2 position, int fluff=1)
 

Public Attributes

int Id
 
string Name
 
bool LocalHost
 
bool Connected
 
bool IsActive
 
bool PendingTermination
 
bool IsAnnouncementCompleted
 
int State
 
int TimeOutTimer
 
string StatusText
 
string StatusText2
 
int StatusCount
 
int StatusMax
 
bool[,] TileSections
 
float SpamProjectile
 
float SpamAddBlock
 
float SpamDeleteBlock
 
float SpamWater
 
float SpamProjectileMax
 
float SpamAddBlockMax
 
float SpamDeleteBlockMax
 
float SpamWaterMax
 

Properties

bool HasAnySection [get, set]
 

Static Private Member Functions

static RemoteClient ()
 

Static Private Attributes

static List< Point_pendingSectionFraming
 

Detailed Description

Definition at line 13 of file RemoteClient.cs.


The documentation for this class was generated from the following file: