terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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TouchExample.CubeController Member List

This is the complete list of members for TouchExample.CubeController, including all inherited members.

Behaviour()UnityEngine.Behaviourinline
cachedRendererTouchExample.CubeControllerprivate
CancelInvoke()UnityEngine.MonoBehaviourinline
CancelInvoke(string methodName)UnityEngine.MonoBehaviourinline
CancelInvoke([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
CheckNullArgument(object arg, string message)UnityEngine.Objectinlineprivatestatic
cloneDestroyedMessageUnityEngine.Objectprivatestatic
CompareBaseObjects(Object lhs, Object rhs)UnityEngine.Objectinlineprivatestatic
Component()UnityEngine.Componentinline
CubeController()TouchExample.CubeControllerinline
Destroy(Object obj, [DefaultValue("0.0F")] float t)UnityEngine.Object
Destroy(Object obj)UnityEngine.Objectinlinestatic
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets)UnityEngine.Object
DestroyImmediate(Object obj)UnityEngine.Objectinlinestatic
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target)UnityEngine.Object
enabledUnityEngine.Behaviour
Equals(object other)UnityEngine.Objectinline
FindObjectFromInstanceID(int instanceID)UnityEngine.Objectpackage
FindObjectsOfType(Type type, bool includeInactive)UnityEngine.Object
FindObjectsOfType< T >()UnityEngine.Objectinlinestatic
gameObjectUnityEngine.Component
GetCachedPtr()UnityEngine.Objectinlineprivate
GetColorFromActionButtons(InputDevice inputDevice)TouchExample.CubeControllerinlineprivatestatic
GetComponent(Type type)UnityEngine.Componentinline
GetComponent< T >()UnityEngine.Componentinline
GetComponentFastPath(Type type, IntPtr oneFurtherThanResultValue)UnityEngine.Componentpackage
GetComponentInChildren(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInChildren< T >()UnityEngine.Componentinline
GetComponentInParent(Type t, bool includeInactive)UnityEngine.Componentinline
GetComponentInParent< T >()UnityEngine.Componentinline
GetComponents(Type type, List< Component > results)UnityEngine.Componentinline
GetComponents< T >(List< T > results)UnityEngine.Componentinline
GetComponents< T >()UnityEngine.Componentinline
GetComponentsForListInternal(Type searchType, object resultList)UnityEngine.Componentprivate
GetComponentsInChildren< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInChildren< T >(bool includeInactive, List< T > result)UnityEngine.Componentinline
GetComponentsInChildren< T >(List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive)UnityEngine.Componentinline
GetComponentsInParent< T >(bool includeInactive, List< T > results)UnityEngine.Componentinline
GetComponentsInParent< T >()UnityEngine.Componentinline
GetHashCode()UnityEngine.Objectinline
GetInstanceID()UnityEngine.Objectinline
GetName([NotNull("NullExceptionObject")] Object obj)UnityEngine.Objectprivate
GetOffsetOfInstanceIDInCPlusPlusObject()UnityEngine.Objectprivate
GetScriptClassName()UnityEngine.MonoBehaviourpackage
hideFlagsUnityEngine.Object
Instantiate(Object original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Instantiate(Object original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original)UnityEngine.Objectinlinestatic
Instantiate< T >(T original, Vector3 position, Quaternion rotation)UnityEngine.Objectinlinestatic
Internal_CancelInvokeAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data)UnityEngine.Objectprivate
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot)UnityEngine.Objectinlineprivatestatic
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot)UnityEngine.Objectprivate
Internal_IsInvokingAll([NotNull("NullExceptionObject")] MonoBehaviour self)UnityEngine.MonoBehaviourprivate
Invoke(string methodName, float time)UnityEngine.MonoBehaviourinline
InvokeDelayed([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourprivate
InvokeRepeating(string methodName, float time, float repeatRate)UnityEngine.MonoBehaviourinline
isActiveAndEnabledUnityEngine.Behaviour
IsInvoking()UnityEngine.MonoBehaviourinline
IsInvoking(string methodName)UnityEngine.MonoBehaviourinline
IsInvoking([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName)UnityEngine.MonoBehaviourprivate
IsNativeObjectAlive(Object o)UnityEngine.Objectinlineprivatestatic
IsObjectMonoBehaviour([NotNull("NullExceptionObject")] Object obj)UnityEngine.MonoBehaviourprivate
m_CachedPtrUnityEngine.Objectprivate
MonoBehaviour()UnityEngine.MonoBehaviourinline
nameUnityEngine.Object
Object()UnityEngine.Objectinline
Object()UnityEngine.Objectinlineprivatestatic
objectIsNullMessageUnityEngine.Objectprivatestatic
OffsetOfInstanceIDInCPlusPlusObjectUnityEngine.Objectpackagestatic
OnGUI()TouchExample.CubeControllerinlineprivate
operator bool(Object exists)UnityEngine.Objectinlinestatic
operator!=(Object x, Object y)UnityEngine.Objectinlinestatic
operator==(Object x, Object y)UnityEngine.Objectinlinestatic
print(object message)UnityEngine.MonoBehaviourinlinestatic
SetName([NotNull("NullExceptionObject")] Object obj, string name)UnityEngine.Objectprivate
Start()TouchExample.CubeControllerinlineprivate
StartCoroutine(string methodName)UnityEngine.MonoBehaviourinline
StartCoroutine(string methodName, [DefaultValue("null")] object value)UnityEngine.MonoBehaviourinline
StartCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutine_Auto(IEnumerator routine)UnityEngine.MonoBehaviourinline
StartCoroutineManaged(string methodName, object value)UnityEngine.MonoBehaviourprivate
StartCoroutineManaged2(IEnumerator enumerator)UnityEngine.MonoBehaviourprivate
StopAllCoroutines()UnityEngine.MonoBehaviour
StopCoroutine(IEnumerator routine)UnityEngine.MonoBehaviourinline
StopCoroutine(Coroutine routine)UnityEngine.MonoBehaviourinline
StopCoroutine(string methodName)UnityEngine.MonoBehaviour
StopCoroutineFromEnumeratorManaged(IEnumerator routine)UnityEngine.MonoBehaviourprivate
StopCoroutineManaged(Coroutine routine)UnityEngine.MonoBehaviourprivate
ToString()UnityEngine.Objectinline
ToString(Object obj)UnityEngine.Objectprivate
transformUnityEngine.Component
Update()TouchExample.CubeControllerinlineprivate
useGUILayoutUnityEngine.MonoBehaviour