terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SoundState.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
Microsoft.Xna.Framework.Audio
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x20003D1"
)]
7
public
enum
SoundState
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{
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[global::Cpp2ILInjected.Token(Token =
"0x40027E8"
)]
10
Playing
,
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[global::Cpp2ILInjected.Token(Token =
"0x40027E9"
)]
12
Paused
,
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[global::Cpp2ILInjected.Token(Token =
"0x40027EA"
)]
14
Stopped
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
Microsoft.Xna.Framework.Audio.SoundState
SoundState
Definition
SoundState.cs:8
Microsoft.Xna.Framework.Audio.SoundState.Stopped
@ Stopped
Microsoft.Xna.Framework.Audio.SoundState.Playing
@ Playing
Microsoft.Xna.Framework.Audio.SoundState.Paused
@ Paused
Microsoft.Xna.Framework.Audio
Definition
AudioChannels.cs:5
System
Definition
__Il2CppComDelegate.cs:6
source
Microsoft
Xna
Framework
Audio
SoundState.cs
Generated by
1.10.0