terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches

◆ effectColor

Color UnityEngine.UI.Shadow.effectColor
getset

Definition at line 24 of file Shadow.cs.

25 {
26 [global::Cpp2ILInjected.Token(Token = "0x6000533")]
27 [global::Cpp2ILInjected.Address(RVA = "0x1FE2B38", Offset = "0x1FE2B38", Length = "0xC")]
28 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
29 get
30 {
31 throw null;
32 }
33 [global::Cpp2ILInjected.Token(Token = "0x6000534")]
34 [global::Cpp2ILInjected.Address(RVA = "0x1FE2B44", Offset = "0x1FE2B44", Length = "0xCC")]
35 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
36 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(BaseMeshEffect), Member = "get_graphic", ReturnType = typeof(Graphic))]
37 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Object), Member = "op_Inequality", MemberParameters = new object[]
38 {
41 }, ReturnType = typeof(bool))]
42 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 3)]
43 set
44 {
45 throw null;
46 }
47 }
class f__AnonymousType0<< Count > j__TPar