terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.PlayerLoop.EarlyUpdate Struct Reference
+ Collaboration diagram for UnityEngine.PlayerLoop.EarlyUpdate:

Classes

struct  AnalyticsCoreStatsUpdate
 
struct  ARCoreUpdate
 
struct  ClearIntermediateRenderers
 
struct  ClearLines
 
struct  DeliverIosPlatformEvents
 
struct  DispatchEventQueueEvents
 
struct  ExecuteMainThreadJobs
 
struct  GpuTimestamp
 
struct  PerformanceAnalyticsUpdate
 
struct  PhysicsResetInterpolatedTransformPosition
 
struct  PlayerCleanupCachedData
 
struct  PollHtcsPlayerConnection
 
struct  PollPlayerConnection
 
struct  PresentBeforeUpdate
 
struct  ProcessMouseInWindow
 
struct  ProcessRemoteInput
 
struct  RendererNotifyInvisible
 
struct  ResetFrameStatsAfterPresent
 
struct  ScriptRunDelayedStartupFrame
 
struct  SpriteAtlasManagerUpdate
 
struct  TangoUpdate
 
struct  UnityWebRequestUpdate
 
struct  UpdateAsyncReadbackManager
 
struct  UpdateCanvasRectTransform
 
struct  UpdateInputManager
 
struct  UpdateKinect
 
struct  UpdateMainGameViewRect
 
struct  UpdatePreloading
 
struct  UpdateStreamingManager
 
struct  UpdateTextureStreamingManager
 
struct  XRUpdate
 

Detailed Description

Definition at line 11 of file EarlyUpdate.cs.


The documentation for this struct was generated from the following file: