terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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IChannelSender.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.InteropServices
;
3
using
System.Runtime.Remoting.Messaging
;
4
using
Cpp2ILInjected
;
5
6
namespace
System.Runtime.Remoting.Channels
7
{
8
[global::System.Runtime.InteropServices.ComVisible(
true
)]
9
[global::Cpp2ILInjected.Token(Token =
"0x200037F"
)]
10
public
interface
IChannelSender
:
IChannel
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{
12
[global::Cpp2ILInjected.Token(Token =
"0x6001D48"
)]
13
global::System.Runtime.Remoting.Messaging.IMessageSink
CreateMessageSink
(
string
url,
object
remoteChannelData
,
out
string
objectURI
);
14
}
15
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
System.Runtime.Remoting.Channels.IChannelSender.CreateMessageSink
global::System.Runtime.Remoting.Messaging.IMessageSink CreateMessageSink(string url, object remoteChannelData, out string objectURI)
System.Runtime.Remoting.Channels.IChannelSender
Definition
IChannelSender.cs:11
System.Runtime.Remoting.Channels.IChannel
Definition
IChannel.cs:10
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Runtime.InteropServices
Definition
_Activator.cs:5
System.Runtime.Remoting.Channels
Definition
AsyncRequest.cs:7
System.Runtime.Remoting.Messaging
Definition
ArgInfo.cs:7
System
Definition
__Il2CppComDelegate.cs:6
source
mscorlib
System
Runtime
Remoting
Channels
IChannelSender.cs
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1.10.0