terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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AsyncRequest.cs
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1using System;
5
7{
8 [global::Cpp2ILInjected.Token(Token = "0x200037B")]
9 internal class AsyncRequest
10 {
11 [global::Cpp2ILInjected.Token(Token = "0x6001D43")]
12 [global::Cpp2ILInjected.Address(RVA = "0x1B410B0", Offset = "0x1B410B0", Length = "0x2C")]
13 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
14 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(object), Member = ".ctor", ReturnType = typeof(void))]
15 public AsyncRequest(global::System.Runtime.Remoting.Messaging.IMessage msgRequest, global::System.Runtime.Remoting.Messaging.IMessageSink replySink)
16 {
17 throw null;
18 }
19
20 [global::Cpp2ILInjected.Token(Token = "0x4000EC4")]
21 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
22 internal global::System.Runtime.Remoting.Messaging.IMessageSink ReplySink;
23
24 [global::Cpp2ILInjected.Token(Token = "0x4000EC5")]
25 [global::Cpp2ILInjected.FieldOffset(Offset = "0x18")]
26 internal global::System.Runtime.Remoting.Messaging.IMessage MsgRequest;
27 }
28}
class f__AnonymousType0<< Count > j__TPar
global::System.Runtime.Remoting.Messaging.IMessageSink ReplySink
AsyncRequest(global::System.Runtime.Remoting.Messaging.IMessage msgRequest, global::System.Runtime.Remoting.Messaging.IMessageSink replySink)
global::System.Runtime.Remoting.Messaging.IMessage MsgRequest