terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.Audio.CustomSoundStyle Class Reference
+ Inheritance diagram for Terraria.Audio.CustomSoundStyle:
+ Collaboration diagram for Terraria.Audio.CustomSoundStyle:

Public Member Functions

 CustomSoundStyle (SoundEffect soundEffect, SoundType type=SoundType.Sound, float volume=1f, float pitchVariance=0f)
 
 CustomSoundStyle (SoundEffect[] soundEffects, SoundType type=SoundType.Sound, float volume=1f, float pitchVariance=0f)
 
override SoundEffect GetRandomSound ()
 
float GetRandomPitch ()
 

Properties

override bool IsTrackable [get, set]
 
float Volume [get, set]
 
float PitchVariance [get, set]
 
SoundType Type [get, set]
 

Static Private Member Functions

static CustomSoundStyle ()
 

Private Attributes

readonly SoundEffect[] _soundEffects
 
float _volume
 
float _pitchVariance
 
SoundType _type
 

Static Private Attributes

static readonly UnifiedRandom Random
 
static UnifiedRandom _random
 

Detailed Description

Definition at line 10 of file CustomSoundStyle.cs.


The documentation for this class was generated from the following file: