terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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System.Text.InternalDecoderBestFitFallbackBuffer Member List

This is the complete list of members for System.Text.InternalDecoderBestFitFallbackBuffer, including all inherited members.

_cBestFitSystem.Text.InternalDecoderBestFitFallbackBufferprivate
_iCountSystem.Text.InternalDecoderBestFitFallbackBufferprivate
_iSizeSystem.Text.InternalDecoderBestFitFallbackBufferprivate
_oFallbackSystem.Text.InternalDecoderBestFitFallbackBufferprivate
byteStartSystem.Text.DecoderFallbackBufferpackage
charEndSystem.Text.DecoderFallbackBufferpackage
DecoderFallbackBuffer()System.Text.DecoderFallbackBufferinlineprotected
Fallback(byte[] bytesUnknown, int index)System.Text.InternalDecoderBestFitFallbackBufferinline
GetNextChar()System.Text.InternalDecoderBestFitFallbackBufferinline
InternalDecoderBestFitFallbackBuffer(InternalDecoderBestFitFallback fallback)System.Text.InternalDecoderBestFitFallbackBufferinline
InternalFallback(byte[] bytes, byte *pBytes)System.Text.InternalDecoderBestFitFallbackBufferinlinepackagevirtual
System::Text::DecoderFallbackBuffer.InternalFallback(byte[] bytes, byte *pBytes, ref char *chars)System.Text.DecoderFallbackBufferinlinepackagevirtual
InternalInitialize(byte *byteStart, char *charEnd)System.Text.DecoderFallbackBufferinlinepackage
InternalReset()System.Text.DecoderFallbackBufferinlinepackage
InternalSyncObjectSystem.Text.InternalDecoderBestFitFallbackBufferprivatestatic
RemainingSystem.Text.InternalDecoderBestFitFallbackBuffer
Reset()System.Text.InternalDecoderBestFitFallbackBufferinlinevirtual
s_InternalSyncObjectSystem.Text.InternalDecoderBestFitFallbackBufferprivatestatic
ThrowLastBytesRecursive(byte[] bytesUnknown)System.Text.DecoderFallbackBufferinlinepackage
TryBestFit(byte[] bytesCheck)System.Text.InternalDecoderBestFitFallbackBufferinlineprivate