terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Telepathy.Server Member List

This is the complete list of members for Telepathy.Server, including all inherited members.

ActiveTelepathy.Server
Cleanup()Telepathy.Serverinlineprivate
clientsTelepathy.Serverprivate
Common()Telepathy.Commoninlineprotected
Common()Telepathy.Commoninlineprivatestatic
counterTelepathy.Serverprivatestatic
Disconnect(int connectionId)Telepathy.Serverinline
GetClientAddress(int connectionId)Telepathy.Serverinline
GetNextMessage(out Message message)Telepathy.Commoninline
headerTelepathy.Commonprivatestatic
Listen(int port)Telepathy.Serverinlineprivate
listenerTelepathy.Server
listenerThreadTelepathy.Serverprivate
MaxMessageSizeTelepathy.Common
messageQueueSizeWarningTelepathy.Commonstatic
NextConnectionId(TcpClient newClient)Telepathy.Serverinlineprivate
NoDelayTelepathy.Common
payloadTelepathy.Commonprivatestatic
ReadMessageBlocking(NetworkStream stream, int MaxMessageSize, out byte[] content)Telepathy.Commoninlineprotectedstatic
ReceiveLoop(int connectionId, TcpClient client, ConcurrentQueue< Message > receiveQueue, int MaxMessageSize)Telepathy.Commoninlineprotectedstatic
receiveQueueTelepathy.Commonprotected
ReceiveQueueCountTelepathy.Common
Send(int connectionId, byte[] data, int length)Telepathy.Serverinline
SendLoop(int connectionId, TcpClient client, SafeQueue< byte[]> sendQueue, ManualResetEvent sendPending)Telepathy.Commoninlineprotectedstatic
SendMessagesBlocking(NetworkStream stream, byte[][] messages)Telepathy.Commoninlineprotectedstatic
SendTimeoutTelepathy.Common
Server()Telepathy.Serverinline
Start(int port)Telepathy.Serverinline
Stop()Telepathy.Serverinline