terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
Loading...
Searching...
No Matches

◆ selectedSprite

Sprite UnityEngine.UI.SpriteState.selectedSprite
getset

Definition at line 51 of file SpriteState.cs.

52 {
53 [global::Cpp2ILInjected.Token(Token = "0x600048E")]
54 [global::Cpp2ILInjected.Address(RVA = "0x1FDB828", Offset = "0x1FDB828", Length = "0x8")]
55 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
56 get
57 {
58 throw null;
59 }
60 [global::Cpp2ILInjected.Token(Token = "0x600048F")]
61 [global::Cpp2ILInjected.Address(RVA = "0x1FDB830", Offset = "0x1FDB830", Length = "0x8")]
62 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
63 set
64 {
65 throw null;
66 }
67 }