terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ pressedSprite

Sprite UnityEngine.UI.SpriteState.pressedSprite
getset

Definition at line 32 of file SpriteState.cs.

33 {
34 [global::Cpp2ILInjected.Token(Token = "0x600048C")]
35 [global::Cpp2ILInjected.Address(RVA = "0x1FDB818", Offset = "0x1FDB818", Length = "0x8")]
36 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
37 get
38 {
39 throw null;
40 }
41 [global::Cpp2ILInjected.Token(Token = "0x600048D")]
42 [global::Cpp2ILInjected.Address(RVA = "0x1FDB820", Offset = "0x1FDB820", Length = "0x8")]
43 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
44 set
45 {
46 throw null;
47 }
48 }