terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ highlightedSprite

Sprite UnityEngine.UI.SpriteState.highlightedSprite
getset

Definition at line 13 of file SpriteState.cs.

14 {
15 [global::Cpp2ILInjected.Token(Token = "0x600048A")]
16 [global::Cpp2ILInjected.Address(RVA = "0x1FDB808", Offset = "0x1FDB808", Length = "0x8")]
17 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
18 get
19 {
20 throw null;
21 }
22 [global::Cpp2ILInjected.Token(Token = "0x600048B")]
23 [global::Cpp2ILInjected.Address(RVA = "0x1FDB810", Offset = "0x1FDB810", Length = "0x8")]
24 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
25 set
26 {
27 throw null;
28 }
29 }