terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ azimuthAngle

float UnityEngine.EventSystems.PointerEventData.azimuthAngle
getset

Definition at line 505 of file PointerEventData.cs.

506 {
508 [global::Cpp2ILInjected.Token(Token = "0x60005BB")]
509 [global::Cpp2ILInjected.Address(RVA = "0x1FE3D8C", Offset = "0x1FE3D8C", Length = "0x8")]
510 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
511 get
512 {
513 throw null;
514 }
516 [global::Cpp2ILInjected.Token(Token = "0x60005BC")]
517 [global::Cpp2ILInjected.Address(RVA = "0x1FE3D94", Offset = "0x1FE3D94", Length = "0x8")]
518 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
519 set
520 {
521 throw null;
522 }
523 }
class f__AnonymousType0<< Count > j__TPar