terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ pressure

float UnityEngine.EventSystems.PointerEventData.pressure
getset

Definition at line 442 of file PointerEventData.cs.

443 {
445 [global::Cpp2ILInjected.Token(Token = "0x60005B5")]
446 [global::Cpp2ILInjected.Address(RVA = "0x1FE3D5C", Offset = "0x1FE3D5C", Length = "0x8")]
447 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
448 get
449 {
450 throw null;
451 }
453 [global::Cpp2ILInjected.Token(Token = "0x60005B6")]
454 [global::Cpp2ILInjected.Address(RVA = "0x1FE3D64", Offset = "0x1FE3D64", Length = "0x8")]
455 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
456 set
457 {
458 throw null;
459 }
460 }
class f__AnonymousType0<< Count > j__TPar