terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ radiusVariance

Vector2 UnityEngine.EventSystems.PointerEventData.radiusVariance
getset

Definition at line 568 of file PointerEventData.cs.

569 {
571 [global::Cpp2ILInjected.Token(Token = "0x60005C1")]
572 [global::Cpp2ILInjected.Address(RVA = "0x1FE3DC4", Offset = "0x1FE3DC4", Length = "0xC")]
573 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
574 get
575 {
576 throw null;
577 }
579 [global::Cpp2ILInjected.Token(Token = "0x60005C2")]
580 [global::Cpp2ILInjected.Address(RVA = "0x1FE3DD0", Offset = "0x1FE3DD0", Length = "0xC")]
581 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
582 set
583 {
584 throw null;
585 }
586 }
class f__AnonymousType0<< Count > j__TPar