terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ tangentialPressure

float UnityEngine.EventSystems.PointerEventData.tangentialPressure
getset

Definition at line 463 of file PointerEventData.cs.

464 {
466 [global::Cpp2ILInjected.Token(Token = "0x60005B7")]
467 [global::Cpp2ILInjected.Address(RVA = "0x1FE3D6C", Offset = "0x1FE3D6C", Length = "0x8")]
468 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
469 get
470 {
471 throw null;
472 }
474 [global::Cpp2ILInjected.Token(Token = "0x60005B8")]
475 [global::Cpp2ILInjected.Address(RVA = "0x1FE3D74", Offset = "0x1FE3D74", Length = "0x8")]
476 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
477 set
478 {
479 throw null;
480 }
481 }
class f__AnonymousType0<< Count > j__TPar