terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.PlayerLoop.PostLateUpdate Struct Reference
+ Collaboration diagram for UnityEngine.PlayerLoop.PostLateUpdate:

Classes

struct  BatchModeUpdate
 
struct  ClearImmediateRenderers
 
struct  DirectorLateUpdate
 
struct  DirectorRenderImage
 
struct  EndGraphicsJobsAfterScriptLateUpdate
 
struct  EnlightenRuntimeUpdate
 
struct  ExecuteGameCenterCallbacks
 
struct  FinishFrameRendering
 
struct  GraphicsWarmupPreloadedShaders
 
struct  GUIClearEvents
 
struct  InputEndFrame
 
struct  MemoryFrameMaintenance
 
struct  ParticleSystemEndUpdateAll
 
struct  PhysicsSkinnedClothBeginUpdate
 
struct  PhysicsSkinnedClothFinishUpdate
 
struct  PlayerEmitCanvasGeometry
 
struct  PlayerSendFrameComplete
 
struct  PlayerSendFramePostPresent
 
struct  PlayerSendFrameStarted
 
struct  PlayerUpdateCanvases
 
struct  PresentAfterDraw
 
struct  ProcessWebSendMessages
 
struct  ProfilerEndFrame
 
struct  ProfilerSynchronizeStats
 
struct  ResetInputAxis
 
struct  ScriptRunDelayedDynamicFrameRate
 
struct  ShaderHandleErrors
 
struct  SortingGroupsUpdate
 
struct  ThreadedLoadingDebug
 
struct  TriggerEndOfFrameCallbacks
 
struct  UpdateAllRenderers
 
struct  UpdateAllSkinnedMeshes
 
struct  UpdateAudio
 
struct  UpdateCanvasRectTransform
 
struct  UpdateCaptureScreenshot
 
struct  UpdateCustomRenderTextures
 
struct  UpdateLightProbeProxyVolumes
 
struct  UpdateRectTransform
 
struct  UpdateResolution
 
struct  UpdateSubstance
 
struct  UpdateVideo
 
struct  UpdateVideoTextures
 
struct  VFXUpdate
 
struct  XRPostLateUpdate
 
struct  XRPostPresent
 
struct  XRPreEndFrame
 

Detailed Description

Definition at line 11 of file PostLateUpdate.cs.


The documentation for this struct was generated from the following file: