terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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BatchVisibility.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
UnityEngine.Rendering
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x200011A"
)]
7
public
struct
BatchVisibility
8
{
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[global::Cpp2ILInjected.Token(Token =
"0x40004B8"
)]
10
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x0"
)]
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public
readonly
int
offset
;
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[global::Cpp2ILInjected.Token(Token =
"0x40004B9"
)]
14
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x4"
)]
15
public
readonly
int
instancesCount
;
16
17
[global::Cpp2ILInjected.Token(Token =
"0x40004BA"
)]
18
[global::Cpp2ILInjected.FieldOffset(Offset =
"0x8"
)]
19
public
int
visibleCount
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Rendering
Definition
BatchCullingContext.cs:9
UnityEngine.Rendering.BatchVisibility.instancesCount
readonly int instancesCount
Definition
BatchVisibility.cs:15
UnityEngine.Rendering.BatchVisibility.visibleCount
int visibleCount
Definition
BatchVisibility.cs:19
UnityEngine.Rendering.BatchVisibility.offset
readonly int offset
Definition
BatchVisibility.cs:11
UnityEngine.Rendering.BatchVisibility
Definition
BatchVisibility.cs:8
source
UnityEngine.CoreModule
UnityEngine
Rendering
BatchVisibility.cs
Generated by
1.10.0