terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SpriteShapeRenderer.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
using
UnityEngine.Scripting.APIUpdating
;
5
6
namespace
UnityEngine.U2D
7
{
8
[
MovedFrom
(
"UnityEngine.Experimental.U2D"
)]
9
[
NativeType
(Header =
"Modules/SpriteShape/Public/SpriteShapeRenderer.h"
)]
10
[global::Cpp2ILInjected.Token(Token =
"0x2000002"
)]
11
public
class
SpriteShapeRenderer
:
Renderer
12
{
13
}
14
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.Renderer
Definition
Renderer.cs:16
UnityEngine.U2D.SpriteShapeRenderer
Definition
SpriteShapeRenderer.cs:12
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:6
UnityEngine.U2D
Definition
SpriteAtlas.cs:8
source
UnityEngine.SpriteShapeModule
UnityEngine
U2D
SpriteShapeRenderer.cs
Generated by
1.10.0