terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Animations.Actions.Sprites.Fade Class Reference
+ Inheritance diagram for Terraria.GameContent.Animations.Actions.Sprites.Fade:
+ Collaboration diagram for Terraria.GameContent.Animations.Actions.Sprites.Fade:

Public Member Functions

 Fade (float opacityTarget)
 
 Fade (float opacityTarget, int duration)
 
void BindTo (Segments.LooseSprite obj)
 
void SetDelay (float delay)
 
void ApplyTo (Segments.LooseSprite obj, float localTimeForObj)
 
void BindTo (T obj)
 
void ApplyTo (T obj, float localTimeForObj)
 
void BindTo (T obj)
 
void ApplyTo (T obj, float localTimeForObj)
 

Properties

int ExpectedLengthOfActionInFrames [get, set]
 

Private Attributes

int _duration
 
float _opacityTarget
 
float _delay
 

Detailed Description

Definition at line 1690 of file Actions.cs.


The documentation for this class was generated from the following file: