terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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SkeletonBone.cs
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1using System;
5
6namespace UnityEngine
7{
8 [NativeType(CodegenOptions.Custom, "MonoSkeletonBone")]
10 [NativeHeader("Modules/Animation/HumanDescription.h")]
11 [global::Cpp2ILInjected.Token(Token = "0x2000004")]
12 public struct SkeletonBone
13 {
14 [NativeName("m_Name")]
15 [global::Cpp2ILInjected.Token(Token = "0x4000002")]
16 [global::Cpp2ILInjected.FieldOffset(Offset = "0x0")]
17 public string name;
18
19 [NativeName("m_ParentName")]
20 [global::Cpp2ILInjected.Token(Token = "0x4000003")]
21 [global::Cpp2ILInjected.FieldOffset(Offset = "0x8")]
22 internal string parentName;
23
24 [NativeName("m_Position")]
25 [global::Cpp2ILInjected.Token(Token = "0x4000004")]
26 [global::Cpp2ILInjected.FieldOffset(Offset = "0x10")]
28
29 [NativeName("m_Rotation")]
30 [global::Cpp2ILInjected.Token(Token = "0x4000005")]
31 [global::Cpp2ILInjected.FieldOffset(Offset = "0x1C")]
33
34 [NativeName("m_Scale")]
35 [global::Cpp2ILInjected.Token(Token = "0x4000006")]
36 [global::Cpp2ILInjected.FieldOffset(Offset = "0x2C")]
37 public Vector3 scale;
38 }
39}
class f__AnonymousType0<< Count > j__TPar