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void | NPCDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
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float | NPCScale (int index) |
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void | NPCOver (int index) |
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void | RefreshEntries () |
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int | SortCompare (BestiaryEntry x, BestiaryEntry y) |
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void | DrawFilterSearch () |
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void | CloseSearchInput () |
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bool | IsOverLoot (Microsoft.Xna.Framework.Vector2 cursorPosition) |
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bool | IsOverOrders (Microsoft.Xna.Framework.Vector2 cursorPosition) |
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bool | IsOverFilters (Microsoft.Xna.Framework.Vector2 cursorPosition) |
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void | DrawLootDrops () |
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void | DrawProgressBar () |
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void | RefreshPercentUnlocked () |
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void | FilterDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
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void | FilterOver (int index) |
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float | FilterScale (int index) |
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void | DrawFilters () |
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void | OrderDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
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void | OrderOver (int index) |
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float | OrderScale (int index) |
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void | DrawOrders () |
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NamePlateInfoElement | GetName (BestiaryEntry entry) |
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IBestiaryEntryDisplayIndex | GetDisplayIndex (BestiaryEntry entry) |
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NPCPortraitInfoElement | GetNPCPortraitInfo (BestiaryEntry entry) |
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NPCStatsReportInfoElement | GetNPCStatsInfo (BestiaryEntry entry) |
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void | RefreshSelectedStats () |
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FlavorTextBestiaryInfoElement | GetNPCFlavourInfo (BestiaryEntry entry) |
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IPreferenceProviderElement | GetPreferenceProvider (BestiaryEntry entry) |
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List< IBestiaryBackgroundImagePathAndColorProvider > | GetBackgroundImageProviders (BestiaryEntry entry) |
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List< IBestiaryBackgroundOverlayAndColorProvider > | GetBackgroundOverlayProviders (BestiaryEntry entry) |
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int | SortBackgroundOverlayElements (IBestiaryBackgroundOverlayAndColorProvider x, IBestiaryBackgroundOverlayAndColorProvider y) |
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List< FilterProviderInfoElement > | GetFilterProviders (BestiaryEntry entry) |
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List< ItemDropBestiaryInfoElement > | GetDropProviders (BestiaryEntry entry) |
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void | UpdateBackgroundImages (BestiaryEntry entry) |
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void | DrawImageBackgrounds (Rectangle region, BestiaryEntry entry) |
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float | StarScale (int index) |
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void | StarOver (int index) |
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void | StarDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
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float | DropScale (int index) |
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void | DropOver (int index) |
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void | SetBestiaryNotesOnItemCache (DropRateInfo info) |
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void | DropDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
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float | SpawnScale (int index) |
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void | SpawnOver (int index) |
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void | SpawnDraw (ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale) |
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void | DrawCoins () |
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void | DrawSelectedEntry () |
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void | CloseLootDrops () |
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void | CloseFilters () |
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void | CloseSortOrder () |
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Definition at line 23 of file GUIBestiary.cs.