terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ShaderPropertyFlags.cs
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1using System;
3
5{
6 [Flags]
7 [global::Cpp2ILInjected.Token(Token = "0x200011F")]
9 {
10 [global::Cpp2ILInjected.Token(Token = "0x40004CF")]
11 None = 0,
12 [global::Cpp2ILInjected.Token(Token = "0x40004D0")]
14 [global::Cpp2ILInjected.Token(Token = "0x40004D1")]
16 [global::Cpp2ILInjected.Token(Token = "0x40004D2")]
17 NoScaleOffset = 4,
18 [global::Cpp2ILInjected.Token(Token = "0x40004D3")]
19 Normal = 8,
20 [global::Cpp2ILInjected.Token(Token = "0x40004D4")]
21 HDR = 16,
22 [global::Cpp2ILInjected.Token(Token = "0x40004D5")]
23 Gamma = 32,
24 [global::Cpp2ILInjected.Token(Token = "0x40004D6")]
26 [global::Cpp2ILInjected.Token(Token = "0x40004D7")]
27 MainTexture = 128,
28 [global::Cpp2ILInjected.Token(Token = "0x40004D8")]
29 MainColor = 256
30 }
31}