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int | GetCategorySize (string name) |
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void | SetLanguage (int legacyId) |
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void | SetLanguage (string cultureName) |
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int | EstimateWordCount () |
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void | DelayedInit () |
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void | SetLanguage (GameCulture culture) |
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void | LoadLanguageFromFileText (string fileText) |
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LocalizedText[] | FindAll (Regex regex) |
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LocalizedText[] | FindAll (LanguageSearchFilter filter) |
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LocalizedText[] | FindAll (string categoryName) |
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LocalizedText | SelectRandom (LanguageSearchFilter filter, UnifiedRandom random=null) |
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LocalizedText | RandomFromCategory (string categoryName, UnifiedRandom random=null) |
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LocalizedText | RandomFromCategories (string[] categoryNames, ref int keyIndexToSkip, UnifiedRandom random=null) |
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LocalizedText | IndexedFromCategory (string categoryName, int index) |
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bool | Exists (string key) |
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LocalizedText | GetText (string key) |
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string | GetTextValue (string key) |
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string | GetTextValue (string key, object arg0) |
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string | GetTextValue (string key, object arg0, object arg1) |
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string | GetTextValue (string key, object arg0, object arg1, object arg2) |
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string | GetTextValue (string key, params object[] args) |
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void | SetFallbackCulture (GameCulture culture) |
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Definition at line 23 of file LanguageManager.cs.