terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ compositionCursorPos

virtual Vector2 UnityEngine.EventSystems.BaseInput.compositionCursorPos
getset

Definition at line 45 of file BaseInput.cs.

46 {
47 [global::Cpp2ILInjected.Token(Token = "0x600064F")]
48 [global::Cpp2ILInjected.Address(RVA = "0x1FE8008", Offset = "0x1FE8008", Length = "0x8")]
49 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
50 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Input), Member = "get_compositionCursorPos", ReturnType = typeof(Vector2))]
51 get
52 {
53 throw null;
54 }
55 [global::Cpp2ILInjected.Token(Token = "0x6000650")]
56 [global::Cpp2ILInjected.Address(RVA = "0x1FE8010", Offset = "0x1FE8010", Length = "0x8")]
57 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
58 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(Input), Member = "set_compositionCursorPos", MemberParameters = new object[] { typeof(Vector2) }, ReturnType = typeof(void))]
59 set
60 {
61 throw null;
62 }
63 }
class f__AnonymousType0<< Count > j__TPar