terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameContent.Achievements.ProgressionEventCondition Class Reference
+ Inheritance diagram for Terraria.GameContent.Achievements.ProgressionEventCondition:
+ Collaboration diagram for Terraria.GameContent.Achievements.ProgressionEventCondition:

Public Member Functions

override void Shutdown ()
 
virtual void Load (JObject state)
 
virtual void Clear ()
 
virtual void Complete ()
 
IAchievementTracker GetAchievementTracker ()
 
delegate void AchievementUpdate (AchievementCondition condition)
 

Static Public Member Functions

static ProgressionEventCondition Create (params int[] eventIDs)
 
static ProgressionEventCondition Create (int eventID)
 
static ProgressionEventCondition[] CreateMany (params int[] eventIDs)
 

Public Attributes

readonly string Name
 

Protected Member Functions

virtual IAchievementTracker CreateAchievementTracker ()
 

Protected Attributes

IAchievementTracker _tracker
 

Properties

AchievementCondition.AchievementUpdate OnComplete [set]
 
bool IsCompleted [get, set]
 

Private Member Functions

 ProgressionEventCondition (int eventID)
 
 ProgressionEventCondition (int[] eventIDs)
 

Static Private Member Functions

static void ListenForPickup (ProgressionEventCondition condition)
 
static void ProgressionEventListener (int eventID)
 
static ProgressionEventCondition ()
 

Private Attributes

int[] _eventIDs
 
bool _isCompleted
 

Static Private Attributes

const string Identifier = "PROGRESSION_EVENT"
 
static Dictionary< int, List< ProgressionEventCondition > > _listeners
 
static bool _isListenerHooked
 

Detailed Description

Definition at line 11 of file ProgressionEventCondition.cs.


The documentation for this class was generated from the following file: