terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Terraria.GameInput.PlayerInputProfile Class Reference
+ Collaboration diagram for Terraria.GameInput.PlayerInputProfile:

Public Member Functions

 PlayerInputProfile (string name)
 
void Initialize (PresetProfiles style)
 
void CopyGameplaySettingsFrom (PlayerInputProfile profile, InputMode mode)
 
void CopyHotbarSettingsFrom (PlayerInputProfile profile, InputMode mode)
 
void CopyMapSettingsFrom (PlayerInputProfile profile, InputMode mode)
 
void CopyGamepadSettingsFrom (PlayerInputProfile profile, InputMode mode)
 
void CopyGamepadAdvancedSettingsFrom (PlayerInputProfile profile, InputMode mode)
 
bool UsingDpadHotbar ()
 
bool UsingDpadMovekeys ()
 

Public Attributes

Dictionary< InputMode, KeyConfigurationInputModes
 
string Name
 
bool AllowEditting
 
int HotbarRadialHoldTimeRequired
 
float TriggersDeadzone
 
float InterfaceDeadzoneX
 
float LeftThumbstickDeadzoneX
 
float LeftThumbstickDeadzoneY
 
float RightThumbstickDeadzoneX
 
float RightThumbstickDeadzoneY
 
bool LeftThumbstickInvertX
 
bool LeftThumbstickInvertY
 
bool RightThumbstickInvertX
 
bool RightThumbstickInvertY
 
int InventoryMoveCD
 

Properties

string ShowName [get, set]
 
bool HotbarAllowsRadial [get, set]
 

Private Member Functions

void CopyKeysFrom (PlayerInputProfile profile, InputMode mode, TriggerNames[] keysToCopy)
 

Detailed Description

Definition at line 13 of file PlayerInputProfile.cs.


The documentation for this class was generated from the following file: